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Deneb

"Don't you dare make the mistake of calling me a witch!"

Overview[]

The most time-consuming recruit to get hold of in the story. This class can use 'Magic Time!', which grants Spellcraft and Spellstrike buffs without losing your action turn. The Wicce also has a default ranged attack called Rail Against instead of Throw Rock, which is magical in nature, allowing her to attack an opponent to amass needed TP. Access to Whips and Counterattack I also helps in terms of TP accumulation, and this gives the class a unique playstyle.

Can be Used by: Deneb only

How to Unlock: Classmarks can be bought at Deneb's Shop provided certain conditions are met. Deneb comes with this unique class unlocked if you first sell 30 Glass Pumpkins before you buy the 45th and last of the orbs required for her recruiting sidequest.

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow 1/2 25 Rabbit Punch Rail Against

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 273
MP 179
STR +110
VIT +115
DEX +117
AGI +110
AVD +120
INT +131
MND +123
RES +132
ATK 5
DEF 9

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Elemental Magic 1 50 MP Missile, Indirect, Apocrypha, Utility
Dark Magic 1 50 MP Missile, Indirect, Apocrypha, Drain, Utility
Draconic Magic Transfer - MP Springboard, Teleport, Nullify Strike, Negate Spell
Meditate Transfer - 15 Gains 5-10 MP for every skill rank
Control Golem 1 220 40 Attempt to recruit a Golem unit
Witch's Smile 3 120 50 Attempts to 'Charm' an enemy unit (No effect on female units)
Magic Time! 10 290 40 Grants 'Spellcraft' and 'Spellstrike' to Wicce
Stirring Kiss 18 440 50 Casts 'Hobble' and 'Shackle' on an enemy unit

Abilities[]

Skill Lvl Cost Notes/Use
Counterattack I 7 120 Counters physical attacks at 25% Normal damage
Fortify I-II 9/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 4/17/29/42 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-III 9/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 3/14/25/36 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 9/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 9/22/34 150/400/610/800 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 5/17/29/41 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 11/22/33/44 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 6/18/30/42 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 9/19/29/39 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 6/18/30/42 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I-II 23 460/790 Increases Move by 1
Jump I-II 23 500/820 Increases Jump by 1
Wade I 11 220/420 Allows movement through water at cost of 2 Move while in water.

Transferable[]

Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100

[1]

References[]

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