
"A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none."
Overview[]
Warriors are a relatively basic class overall. Melee is the weakest offense in the game, so although the class has useful skills, it's not very popular. The Warrior class has the widest access to melee weapons of any class in the game, making it fairly versatile for leveling up weapon affinities.


Can be Used by: Human, Winged, Lizardman, Lamia, Orc & Skeleton.
How to Unlock: Classmarks are sold by general Shops from Chapter 1 onward.
Notable Characters
- Denam (Main Character - default class)
- Vyce (Unique - as "Guest" only)
- Cerya (Unique - initial class)
Equipment
- Fists
- Daggers
- Swords (1H)
- Swords (2H)
- Axes
- Hammers
- Cudgels: Baldur, Damasc & Cursed only
- Whips
- Bows: 1-handed only
- Crossbows: 1-handed only
- Thrown
- Shields: Nearly all
- Body Armor: Heavy type
- Other Armor: Nearly all
Basic Ability
Move | Jump | RT | Melee | Ranged |
4 Agile | 2/3 | 32 | Punch | Cast Stones |
Core Stats
Attribute | Level 1 | Growth Rate | Level 50 |
HP | 40 | ** | 299 |
MP | - | - | - |
STR | 19 | *** | 126 |
VIT | 16 | ** | 118 |
DEX | 16 | ** | 118 |
AGI | 17 | ** | 119 |
AVD | 14 | ** | 116 |
INT | 10 | *** | 117 |
MND | 12 | *** | 119 |
RES | 16 | * | 114 |
ATK | 4 | * | 8 |
DEF | 2 | * | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Use | Notes/Use |
Mighty Impact | 3 | 120 | 40 | Next melee attack has 100% accuracy and is a guaranteed critical hit |
Vigorous Attack | 15 | 390 | 75 | Cause all allies within a 2 tile radius of the unit to gain 100% melee accuracy |
Double Impact | 25 | 560 | 50 | Allows the unit to perform a melee attack twice |
Abilities[]
Skill | Lvl | SP Cost | Notes/Use |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignore a target's Parry and Deflect |
Trajectory | 1 | 50 | Highlights path of ranged attacks |
Counterattack I-IV | 3/12/21/30 | 120/330/500/650 | Counter physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 3/12/21/30 | 90/310/480/630 | 25/50/75/100% chance to knock an attacked target back one space |
Strengthen I-IV | 5/16/27/38 | 120/370/560/740 | Increase ATK stat by 10/20/30/40% |
Fortify I-III | 6/18/29 | 120/370/560 | Increase DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increase RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increase melee accuracy by 10/20/30/40% |
Trueflight I-II | 7/19 | 120/390 | Increase ranged accuracy by 10/20% |
Dodge I-III | 6/18/30 | 120/390/600 | Increase melee avoidance by 10/20/30% |
Sidestep I-II | 9/22 | 150/400 | Increase ranged avoidance by 10/20% |
Spell Ward I-II | 9/21 | 150/400 | Increase magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increase HP stat by 10/20/30/40% |
Swiftfoot I | 22 | 460 | Increase Move by 1 |
Jump I | 22 | 500 | Increase Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at a cost of 2/1 Move while in water |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows the use of more powerful/effective items |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increase max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Rampart Aura I-II | 4/8 tile aura that stops enemy units from advancing past the unit |
Tactician I-II | Increase TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magical attacks |
Treasure Hunt I-II | Improves quality of found hidden items |