

"Part mage, part scholar, the warlock or witch learns much of their trade from ancient writings. They are able to control golems and unleash their true potential."
Overview[]
The only generic class that can learn Spellbooks and Draconic Magic skills. This class has TP-skills that are focused on golems. In practice the Warlock/Witch is a good mage, but barely an upgrade over Wizard/Enchantress. The Empower Golem skill is like the corresponding Beast Tamer skills, but it is similarly limited in usefulness, with the exception of the Pumpkinhead Golem. This class needs to take some damage before it has enough TP for an Empower, though. If using Meditate, you also have a dilemma on your hands. This class can use all Draconic magic spells, too, but since the stockpile of Wyrm gems can't exceed 99, Draconic Magic can't be used as frequently as normal magic. Remember to learn the elemental magic skills you need before switching to this class.
Can be Used by: Humans, Lamia, Ghosts
How to Unlock: Classmarks can be dropped by enemy Witches/Warlocks.
Notable Characters:
- Sherri (Unique)
- Rudlum (Semi-Unique)
Equipment
- Daggers: Sticker , Baldur, Damasc, and Cursed Dagger
- Hammers: Iron and Caldia Fan only
- Cudgels: All except Exarch's Staff, Staff of Restoration, Staff of Purification and Sagara
- Spellbooks
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Restricted. Access to mage headgear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
3 | Slow | 1/2 | 26 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 246 | ||
MP | 189 | ||
STR | +112 | ||
VIT | +118 | ||
DEX | +118 | ||
AGI | +112 | ||
AVD | +111 | ||
INT | +126 | ||
MND | +118 | ||
RES | +132 | ||
ATK | 7 | ||
DEF | 7 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Elemental Magic | 1 | Transfer | MP | Missile, Indirect, Utility (except Divine) |
Dark Magic | 1 | 50 | MP | Missile, Indirect & Utility |
Draconic Magic | 1 | 50 | MP | All magics |
Control Golem | 1 | 220 | 40 | Attempts to recruit a Golem unit |
Empower Golem | 8 | 240 | 70 | Enhances Stats of nearby Golem units to maximum for 1 turn |
Gordian Key | 14 | 240 | 50 | Cancels the 'Gordian Lock' status |
Golem's Bane | 18 | 440 | 75 | Allows nearby allies' next attack to deal additional damage to golems. |
Meditate | 1 | Transfer | 15 | Adds 5-10 MP per Rank. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Fortify I-II | 9/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 4/17/29/42 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 8/20/32/44 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580/770 | Increases melee accuracy by 10/20/30% |
Trueflight I-III | 9/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 3/14/25/36 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 8/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 10/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 4/16/28/40 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-III | 9/20/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Insight I-IV | 6/18/30/42 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 8/18/28/38 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 8/19/30/40 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Absorb MP I-II | 17/34 | 390/660 | Absorb 20/40% of MP spent by enemies on equipped unit |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Tactician I-II | Increases TP accumulation by 20/40% |