
"The howls of tormented spirits can be heard with every step of the terror knight's boots. Skilled in weakening enemy attacks and defense, they function as a wall to enemy advance."
Overview[]
This class has access to Dark Magic debuffs, and can inflict Fear on multiple units, which weakens both an opponent's attack and defense (although finishers are unaffected). It is the slowest class by weight, which means they fall behind in combat a little, but as they favour 2-Handed weapons this can balance the weight difference of a weapon + shield. Their access to Drain-type spells gives them the ability to steal enemies' HP, MP or TP. 'The Headsman ' and Ogre Blade are their best weapon options, despite the poor performance of 2-handed Swords on most classes. The Dark Headsman offers +2 to the Lament of the Dead skill rank, significantly raising success chances and Ogre set has a useful magic boost.
Can be Used by: Humans, Orc, Skeleton
How to Unlock:
- Terror Knight Classmarks are available at any shop from Chapter 2 onwards.
- The earliest they can be obtained is in Chapter 1, in the Xeod Moors random encounter once Beastmaster Ganpp is defeated. They can drop from either enemy Terror Knight Skeletons, or Zombified Terror Knights once they are exorcised.
Notable Characters:
- Dievold (Semi-Unique)
Equipment
- Swords (2H)
- Axes: 2-handed only
- Hammers
- Cudgels: Baldur and Damasc only
- Crossbows: 1-handed only
- Shields: All except Shield of Sages
- Body Armour: Heavy type, except Titania Mail
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 38 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 301 | ||
MP | 77 | ||
STR | +124 | ||
VIT | +118 | ||
DEX | +113 | ||
AGI | +114 | ||
AVD | +124 | ||
INT | +120 | ||
MND | +114 | ||
RES | +120 | ||
ATK | 8 | ||
DEF | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Dark Magic | 1 | 50 | MP | {Drain HP/MP/TP, Instill, Paralytic Wave, Sleep, Gravity Flux} |
Fearful Impact | 3 | 120 | 40 | Next attack has 100% accuracy and inflicts 'Fear' |
Shadowbreak | 13 | 330 | 40 | Destroys all shadows in area around unit |
Squash | 15 | 370 | 30 | Destroys obstacles in one hit. |
Lament of the Dead | 20 | 480 | 30 | Inflicts Fear to all opponents in area around unit. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Steadfast | 17 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Rampart Aura I-IV | 5/16/27/38 | 50/330/530/710 | 4/8/13/18 square aura that stops any units from advancing past equipped unit. |
Counterattack I-III | 5/14/23 | 120/330/500 | Counters physical attacks at 25/50/75% Normal damage |
Knockback I-III | 4/13/23 | 90/310/480/630 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 4/15/26/37 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Spellcraft I-II | 7/20 | 120/370 | Increases MAG stat by 10/20% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-II | 9/19 | 90/350 | Increases magic accuracy by 10/20% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 8/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Reflect Magic I-II | 18/35 | 350/650 | Reflects 10/20% of damage taken by magic attacks back |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Spellstrike I-III | Increases magic accuracy by 30% |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |
Tactician I-II | Increases TP accumulation by 20/40% |