
"A melee attacker and master of the two-handed katana. Able to dance powerful war dances."
Overview[]
At first the Swordmaster appears to be an awful class, taking damage with low defences and dealing average damage with only one Weapon type. War Dances have a few uses such as group Strengthen and Fortify Dances. However, as this class levels it is clear that the Swordmaster isn't meant to act as a tank to damage, but to avoid and counter it - combining Preempt with the Knockback skills greatly improves their melee survival ability. Used with additional skills such as Sidestep the Swordmaster becomes an evasive tank that is quite survivable and has a few supporting elements through the War Dances. However, their damage dealing is not quite as comparable to other melee attacking classes especially since they must conserve TP to Preempt every turn.
A small notable feature is their unarmed (Note - Swordmaster have no access to any ranged weapons) ranged attack 'Sling Stone' which has a slightly higher ATK value than the common Classes' 'Cast Stone' but is thrown in a straighter path.
Can be Used by: Humans
How to Unlock: Swordmaster Classmarks are available from any shop from mid Chapter 3 onwards.
Notable Characters:
- Hobyrim (Unique)
Equipment
- 2H Katana
- Body Armour: Light type
- Other Armour: Average access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 26 | Punch | Sling Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 287 | ||
MP | 0 | ||
STR | +118 | ||
VIT | +113 | ||
DEX | +123 | ||
AGI | +113 | ||
AVD | +121 | ||
INT | +117 | ||
MND | +122 | ||
RES | +120 | ||
ATK | 9 | ||
DEF | 5 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
War Dances | 1 | 50 | Varies | Access to 8 'Dances' dealing various effects |
Preempt | 8 | 240 | 40 | Until next turn, counters melee attacks before being attacked. |
Mighty Strike | 16 | 400 | 50 | Increases ATK value by 25% for next attack if using a Katana |
Mind's Eye | 24 | 550 | 60 | Avoids all Melee attacks until next turn, |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-II | 6/15 | 120/330 | Counters physical attacks at 25/50% Normal damage |
Knockback I-IV | 5/14/23/32 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 5/16/27/38 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 2/14/26/38 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 6/17/28/39 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-IV | 4/16/28/40 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 9/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 7/19/31/43 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Tactician I-II | Increases TP accumulation by 20/40% |