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Class
Classes available to human units, which make up the bulk of playable characters and generic recruits. A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none. -
Tarot Cards
Tarot cards are used to help in the heat of battle. They grant a number of buffs and debuffs onto your enemies or your allies! You can sometimes receive tarot cards from enemies that have -
Tactics Ogre Let Us Cling Together Wiki
Welcome to the Tactics Ogre: Let Us Cling Together Wiki TV Tropes page for Massive Spoilers and boredom relief -
Ravness Loxaerion
"Make no mistake, I have high hopes for you."~ Ravness Loxaerion "Ravness age 23, Clan Walister, is a knight in service of Duke Ronwey, Leader of the Walister, second in command to Sir Leonar -
Titles
Titles are in-game acknowledgements in Tactics Ogre LUCT akin to the achievement system used by many modern games and systems. They are commonly awarded for completing certain story missions, paths or making certain choices -
Dark Magic
Dark Magic is another Magic set that could be used by most magic-using classes. Many of it's spells are single-target versions of the status spells found in the other magic sets, and -
Divine Magic
Divine Magic is another Magic set that could be used by most support classes. Many of it's spells are single-target versions of the buffing status spells found in the other magic sets, and -
Status Effects
Status Effects (buffs and debuffs) are caused by enemies or allies that can greatly hinder or increase your parties abilities. Most are caused primary by spells (in particular Dark Magic and Ninjutsu), but there are -
Swords (1h)
One-Handed Swords are decent weapons that usually are often accompanied by shields. These are the most common weapon type. Most classes can use these with Shields or one-handed Bows and Crossbows, however, job -
Crossbows
This ranged weapon is better at shooting uphill than Bows, and the rank 2 Finishing Move'Brimstone Hail' ignores obstacles and is very powerful for its rank. There is also a triple-hit finisher available -
Bows
The most overpowered weapon in the early game, which makes the Archer the most useful class at the start. They can often fire beyond the specified range, and elevation will also give a bonus (or -
Cudgels
Cudgels are primarily 1-handed weapons with a few 2-handed variants as well. These are weapons most often wielded by magically oriented classes. Mostly, they aid spell casting and many later Cudgels boost various -
Draconic Magic
Draconic Magic are a Skill set usable by several advanced Mage Units. Draconic Magic spells either cast powerful damage spells or rare statuses but are expensive in terms of MP. (Although anyone can use Draconic -
Spears
A weapon type with the ability to potentially hit 2 enemies at once, these have the longest range of the melee weapons (up to 3 spaces). Once their skill ranks are increased they give access -
Hammers
Hammers are a class of weapons that are predominantly 2-handed but contains several 1-handed as well. They tend to have high weights in exchange for high attack values. They have several useful finishers -
Divine Knight
"A mage-knight reincarnated through the use of an Ensanguined Rood, returning with powerful magics at their disposal." Reportedly a big disappointment to many, but they have a lot of interesting skills. They can -
Swords (2h)
These swords are much stronger than their one-handed counterparts at the cost of higher weight and the inability to equip a shield with these swords. These Swords tend to be used by heavy-hitting -
Axes
Axes can be both one-handed and two-handed. Axes are a heavy hitting type of weapon that can be equipped by a large variety of classes. Their finishing Moves are a little lacking but -
Cursed Weapon
Cursed weapons are the weakest weapons in the game, but have the potential to become the most powerful weapons in the game. To obtain them, they can only be found in the Palace of the -
Hanging Gardens
'"This tower built in the midst of a barren desert rises level after level, each step more laden with verdant vegetation than the last" The Hanging Gardens are the final dungeon and the lead -
Knight
An excellent front-line warrior, able to use healing magic. Nothing stops an enemy advance like a knight in their path. A capable defender and strong attacker. A hybrid tank-healer class that performs the -
White Knight
"Only knight's commanders are granted the title of white knight. In both defense and offense they are far superior to common knights." This class is an upgraded version of the Knight but is -
Knight Commander
"A high-ranking knight of Lodis. Typically given command of 500 to 2000 troops, the dark knights Loslorien prefer attack in smaller numbers (30 to 100) of highly trained elites." A precursor to the -
Daggers
Daggers are quick 1-handed weapons which a majority of classes have access too. They are the most lightweight of melee weapons and deal decent damage. Especially useful for speedy classes such as Rogues and -
Katana (2h)
A weapon series unique to the Swordmaster class. Two-handed Katana are fairly mediocre. Their only advantage is high base damage - when you're weak the extra damage is good, but at high power levels
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The Official Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.