"A traveling minstrel and singer of renown, the songstress uses special songs and dances to encourage allies and dishearten enemies."

Overview[edit | edit source]

A specialized support class. The Songstress' unique feature is the Songs command - most of which are buff and debuff spells except multi-target in a point blank radius around the Songstress. Many of these can seem underwhelming by the point you get this class, as there are no damaging songs, although early songs like Argent Conga - mass Spellcraft and MP restore - have great potential. They are the only class which can use the Instrument weapon sets, and a few skill ranks in any of their available weapons the Songstress can be a decent melee fighter also. Their Echoing and Resounding Voice skills will double song duration and extend Song range by 1 respectively, which makes their buffing support noteworthy, but they can't be used together.

Can be Used by: Iuria and Pumpkinhead Golems

How to Unlock: Upon recruiting Iuria, receive 5 Classmarks. Extras can be bought from Deneb's Shop from Episode 2 of Coda onwards

Notable Characters:


  • Shields: Small type
  • Body Armour: Light type
  • Other Armour: Restricted. Access to mage headgear

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow P.Golem - 1/2
Iuria - 32/32
25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 279
MP 88
STR +119
VIT +120
DEX +119
AGI +119
AVD +120
INT +121
MND +123
RES +118

Skills[edit | edit source]

Skill Lvl SP Cost TP Cost Notes/Use
Songs 1 50 MP Allows use of Songs skills
Recruit 5 220 40 Attempt to recruit Human and Winged Units
Echoing Voice 8 240 50 Doubles duration of (de)buffs cast by songs
Resounding Voice 16 400 50 Increases range of next song by 1

Abilities[edit | edit source]

Skill Lvl Cost Notes/Use
Counterattack I-II 7/16 120/330 Counters physical attacks at 25/50% Normal damage
Strengthen I-II 7/18 120/370 Increases ATK stat by 10/20%
Fortify I-III 6/18/29 120/370/560 Increases DEF stat by 10/20/30%
Spellcraft I-IV 6/19/31/44 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-III 8/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 5/16/27/38 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 7/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 8/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 6/18/30/42 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 10/21/32/43 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 6/18/30/42 170/420/610/790 Increases MP stat by 10/20/30/40%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items
Swiftfoot I-II 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.

Transferable[edit | edit source]

Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100


References[edit | edit source]

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