
"A well rounded caster of attacks and healing spells who is also adept at the sword and spear-play. Able to move through water tiles."
Overview[]

A very versatile class early on, if initially a bit weak in combat. They can heal and speed up your allies, making them a bit like combat-usable Clerics at the start. Later in the game, their Conserve MP skill allows them to cast powerful magic for free, which will include the multi-hit summons like Wisplight. HP Infusion is a quick way to heal a lot of damage in an emergency, so although Valkyries don't really impress until they have access to summons and Conserve MP, they are at least good at using support magic from the frontline or the rear.
Can be Used by: Human, Winged & Orc.
How to Unlock: Classmarks are sold by general shops from Chapter 1 onward.
Notable Characters
Equipment
- Swords (1H)
- Spears
- Hammers: Iron & Caldia Fan only
- Bows: 1-handed only
- Crossbows: 1-handed only
- Thrown (Transferred)
- Shields: Nearly all
- Body Armor: Heavy type
- Other Armor: Good. Lacks access to mage gear.
Basic Ability
Move | Jump | RT | Melee | Ranged |
4 Agile | 2/3 | 26 | Punch | Cast Stones |
Core Stats
Attribute | Level 1 | Growth Rate | Level 50 |
HP | 32 | 277 | |
MP | 105 | ||
STR | 13 | 115 | |
VIT | 14 | 121 | |
DEX | 17 | 115 | |
AGI | 15 | 117 | |
AVD | 17 | 119 | |
INT | 12 | 119 | |
MND | 13 | 115 | |
RES | 19 | 126 | |
ATK | 2 | 6 | |
DEF | 4 | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Use | Notes/Use |
Elemental Magic | 1 | 50 | MP | {Missile, Summons & Instill} |
Divine Magic | 1 | 50 | MP | {Missile, Summons, Instill, Heal, Dispel, Ease, Boon of Swiftness & Silent Light} |
Recruit | 5 | 220 | 40 | Attempt to recruit Human and Winged units |
HP Infusion | 8 | 240 | 50~ | Convert accumulated TP into HP |
Barricade | 10 | 200 | 60 | Raise a barricade to serve as an obstacle |
Conserve MP | 16 | 400 | 30 | Reduce MP cost of next spell cast to 0 |
MP Infusion | 24 | 550 | 50~ | Convert accumulated TP into MP |
Abilities[]
Skill | Lvl | SP Cost | Notes/Use |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Trajectory | 1 | 50 | Highlights path of ranged attacks |
Counterattack I-III | 4/13/22 | 120/330/500 | Counter physical attacks at 25/50/75% Normal damage |
Knockback I-III | 5/14/23 | 90/310/480 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 4/15/26/37 | 120/370/560/740 | Increase ATK stat by 10/20/30/40% |
Fortify I-IV | 5/16/27/38 | 120/370/560/740 | Increase DEF stat by 10/20/30/40% |
Spellcraft I-IV | 7/20/32/45 | 120/370/560/740 | Increase MAG stat by 10/20/30/40% |
Resistance I-IV | 9/21/33/45 | 200/440/650/830 | Increase RES stat by 10/20/30/40% |
Truestrike I-IV | 3/15/37/39 | 90/370/580/770 | Increase melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/19/31 | 120/390/600 | Increase ranged accuracy by 10/20/30% |
Spellstrike I-IV | 7/18/29/40 | 90/350/550/720 | Increase magic accuracy by 10/20/30/40% |
Dodge I-IV | 4/16/28/40 | 120/390/600/790 | Increase melee avoidance by 10/20/30/40% |
Sidestep I-III | 8/22/34 | 150/400/610 | Increase ranged avoidance by 10/20/30% |
Spell Ward I-IV | 8/20/32/44 | 150/400/610/800 | Increase magic avoidance by 10/20/30/40% |
Constitution I-III | 8/20/32 | 200/420/610 | Increase HP stat by 10/20/30% |
Insight I-III | 8/20/32 | 170/420/610 | Increase MP stat by 10/20/30% |
Expand Mind I-III | 12/20/32 | 220/420/600 | Increase MP restoration by 10/20/30% |
Channeling I-III | 10/21/35 | 200/420/610 | Reduce MP costs by 5/10/15% |
Swiftfoot I | 23 | 460 | Increase Move by 1 |
Jump I | 23 | 500 | Increase Jump by 1 |
Wade I-II | 7/17 | 220/420 | Allows movement through water at a cost of 2/1 Move while in water |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows the use of more powerful/effective items |
Transferable[]
Skill | Notes/Use |
Rampart Aura I-II | 4/8 tile aura that stops enemy units from advancing past the unit |
Max TP I-IV | Increase max TP by 25/50/75/100 |
Tactician I-II | Increase TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks |
Reflect Magic I-II | Reflects 10/20% of damage taken by magical attacks |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on the unit |
Treasure Hunt I-II | Improves quality of found hidden items |