"Deadly dexterous warriors who's also capable of relieving enemies of their treasured goods and laying traps to snare the unwary."
Overview[]
This is the most useful generic class in the game, excelling in speed, damage output, utility and versatility all at the same time. They are one of the most fragile classes in the game, even though they can equip the higher end shields, this makes them rely heavily on evasion for survival, making melee dangerous at the start. Their ability to Steal from enemies opens up a whole new resource of rare items and classmarks.
Their Sneak Attack and Sparagmos abilities are powerful, but most of all they are one of the fastest units in the game, because their cost of movement is so low: Only 3RT/square, compared to the 4 or 5 of most classes. Speedstar makes them even faster, allowing them to get many turns in. Since Sneak attack only works with melee, Fists and Daggers are their best weapon options
They have access to 4 Familiar skills, but only Fairies and Imps share both classes - Agonal Scream and Lingering Kiss are two skills worth the effort, however.
Can be Used by: Humans, Faeries and Imps
How to Unlock: Classmarks dropped/stolen from Rogue units, can be bought from Deneb's Shop (Chapter 4 and CODA only)
Notable Characters:
- None
Equipment
- Shields: Small type, including the 6 elemental shields
- Body Armour: Light type
- Other Armour: Average access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 23 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 287 | ||
MP | 0 | ||
STR | +121 | ||
VIT | +115 | ||
DEX | +122 | ||
AGI | +121 | ||
AVD | +121 | ||
INT | +119 | ||
MND | +117 | ||
RES | +111 | ||
ATK | 10 | ||
DEF | 4 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Steal | 1 | 50 | 50 | Attempts to take an item from an enemy unit. |
Fey Pact | 5 | 220 | 40 | Attempts to recruit a Fairy Unit. |
Sneak Attack | 8 | 240 | 40 | Makes any melee attack from behind ignore defence. |
Speedstar | 9 | 260 | 30 | Grants 'Quickened' Status to Rogue Unit. |
Sparagmos | 10 | 290 | 50 ALL | A powerful Slashing 'Air' attack that hits all nearby units in an area of 3 tiles radius. |
Booby trap | 16 | 400 | 25 | Lay a trap on a field tile - uses a card to determine effects |
Disarm | 20 | 440 | 35 | Remove a trap from a tile. May receive card used for trap |
Selfless Kiss | 1 | Transfer | 50 | Attempts to inflict 'Stun', 'Silence' and 'Petrify' to an enemy unit. |
Coquettish Kiss | 1 | Transfer | 50 | Attempts to inflict 'Poison' and 'Envenom' to a single target |
Agonal Scream | 1 | Transfer | 50 | Short-range attack that can inflict 'Fear' on multiple targets. |
Lingering Kiss | 1 | Transfer | 50 | A medium-range ability that absorbs HP and resets RT of a target to their maximum. Deals Piercing Dark damage. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 17 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-III | 6/15/24 | 120/330/500 | Counters physical attacks at 25/50/75% Normal damage |
Knockback I-III | 5/14/23 | 90/310/480/630 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 6/17/28/39 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-IV | 8/20/32/44 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-IV | 2/14/26/38 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-IV | 5/17/29/41 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Dodge I-IV | 3/15/27/39 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-IV | 5/17/29/41 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-IV | 8/20/32/44 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-III | 9/20/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Field Alchemy I-IV | 2/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Tactician I-II | 15/31 | 370/630 | Increases TP accumulation by 20/40% |
Swiftfoot I-II | 20/40 | 460/790 | Increases Move by 1/2 |
Jump I-II | 23/43 | 500/820 | Increases Jump by 1/2 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Treasure Hunt I-II | 15/30 | 390/650 | Improves quality of found hidden items |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |