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Vyce Ranger

"A wandering warrior adept in the use of a wide range of martial skills. Particularly good at taking out specific targets. Rangers perform well in all manners of situations."

Overview[]

This class is very physically capable, having early access to many skills. Becomes a powerful bow attacker with access to the Ji'ygla's set, but this is very late game, by which time magic has eclipsed ranged. Before this, Rangers also shine with access to Double Attack and high physical strength. Besides the Ji'ygla set and 2-handed Fusils access, this class plays roughly like a Ninja with a wider weapon selection, but less useful TP-skills.

Can be Used by: Vyce and Azelstan only

How to Unlock: Vyce is recruited in this class. You receive 5 classmarks upon recruiting Vyce in Chapter 3 Law. Can repeat recruiting using WORLD system for more.

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Agile 2/3 25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 284
MP 0
STR +120
VIT +118
DEX +130
AGI +121
AVD +127
INT +113
MND +111
RES +118
ATK 7
DEF 7

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Recruit 1 220 40 Attempts to recruit a Human or Winged unit
Back Attack 8 240 40 Treats the next attack as if attacking from behind.
First Aid 13 350 50 Removes 'Bound', Shackle' and 'Stop' from a nearby ally.
Disarm 18 440 35 Disables a nearby trap

Abilities[]

Skill Lvl Cost Notes/Use
Trajectory 1 50 Highlights path of ranged attacks.
Parry 8 240 Second chance to block melee attacks
Deflect 8 240 Second chance to block ranged attacks
Overpower 16 400 Ignores a target's Parry and Deflect
Counterattack I-IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-III 5/14/23 90/310/480 25/50/75% chance to knock attacked target back one space
Strengthen I-IV 6/17/28/39 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-IV 6/17/28/39 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 2/14/26/38 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-IV 5/17/29/41 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-IV 3/15/27/39 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-IV 6/18/30/42 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 8/19/30/41 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I-II 21/41 460/790 Increases Move by 1/2
Jump I-II 21/41 500/820 Increases Jump by 1/2
Wade I-II 11/21 220/420 Allows movement through water at cost of 2/1 Move while in water.
Double Attack 5 120 Allows equipping and use of 2 weapons simultaneously

Transferable[]

Skill Notes/Use
Tactician I-II Increases TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100

[1]

References[]

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