
"A wandering warrior adept in the use of a wide range of martial skills. Particularly good at taking out specific targets. Rangers perform well in all manners of situations."
Overview[]
This class is very physically capable, having early access to many skills. Becomes a powerful bow attacker with access to the Ji'ygla's set, but this is very late game, by which time magic has eclipsed ranged. Before this, Rangers also shine with access to Double Attack and high physical strength. Besides the Ji'ygla set and 2-handed Fusils access, this class plays roughly like a Ninja with a wider weapon selection, but less useful TP-skills.
Can be Used by: Vyce and Azelstan only
How to Unlock: Vyce is recruited in this class. You receive 5 classmarks upon recruiting Vyce in Chapter 3 Law. Can repeat recruiting using WORLD system for more.
Equipment
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Agile | 2/3 | 25 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 284 | ||
MP | 0 | ||
STR | +120 | ||
VIT | +118 | ||
DEX | +130 | ||
AGI | +121 | ||
AVD | +127 | ||
INT | +113 | ||
MND | +111 | ||
RES | +118 | ||
ATK | 7 | ||
DEF | 7 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Recruit | 1 | 220 | 40 | Attempts to recruit a Human or Winged unit |
Back Attack | 8 | 240 | 40 | Treats the next attack as if attacking from behind. |
First Aid | 13 | 350 | 50 | Removes 'Bound', Shackle' and 'Stop' from a nearby ally. |
Disarm | 18 | 440 | 35 | Disables a nearby trap |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Parry | 8 | 240 | Second chance to block melee attacks |
Deflect | 8 | 240 | Second chance to block ranged attacks |
Overpower | 16 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-IV | 3/12/21/30 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-III | 5/14/23 | 90/310/480 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 6/17/28/39 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 2/14/26/38 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-IV | 5/17/29/41 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Dodge I-IV | 3/15/27/39 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-IV | 6/18/30/42 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I-II | 21/41 | 460/790 | Increases Move by 1/2 |
Jump I-II | 21/41 | 500/820 | Increases Jump by 1/2 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Double Attack | 5 | 120 | Allows equipping and use of 2 weapons simultaneously |
Transferable[]
Skill | Notes/Use |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |