"Only one deemed to be the rightful heir to the Valerian Kingdom may become princess. The Princess serves as a mage-knight on the front lines to fight for peace in her kingdom."
Overview[]
Arguably, Catiua's 'ultimate' class, having access to a great deal of physical skills, spells and weaponry. Healing is only single-target, and magic damage is only indirect, which makes her use more MP. Fortunately, access to Meditate and the Priest skill Holy Water can be used as well. Access to Draconic Magic must be acquired from elsewhere, but Princess doesn't really have need of any. Heavenly Judge, the undead-exorcising Divine Magic Apocrypha spell, is a main attraction, and Princess is the best equipped to use it, of the few classes that can (Lord, Astromancer & Princess).
Can be Used by: Catiua only
How to Unlock: Receive 5 Classmarks as part of the storyline if Catiua survives the events of Heim Castle in Chapter 4
Equipment
- Daggers: Sticker, Baldur, Damasc and Cursed Dagger
- Swords (1H): Non-elemental, Brynhildr, Ambicion and Cursed Sword (Transferred)
- Axes: 1-handed only (Transferred)
- Hammers: Caldia Fan only
- Cudgels
- Whips (Transferred)
- Thrown (Note: May equip thrown weapons, but can't use skill)
- Shields: Buckler and Baldur Shield only
- Body Armour: Light type
- Other Armour: Restricted, but with access to mage & some late-game gear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Slow | 1/2 | 25 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 275 | ||
MP | 178 | ||
STR | +118 | ||
VIT | +118 | ||
DEX | +118 | ||
AGI | +118 | ||
AVD | +118 | ||
INT | +124 | ||
MND | +118 | ||
RES | +124 | ||
ATK | 6 | ||
DEF | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Elemental Magic | 1 | 50 | MP | Indirect, Apocrypha |
Divine Magic | 1 | 50 | MP | Indirect, Apocrypha, Utility, Heal |
Draconic Magic | 1 | Transfer | MP | Damaging spells, Gift of Restoration, Enlighten, Phantom Shell, Holy Shield |
Recruit | 1 | 220 | 40 | Attempts to recruit a Human or Winged Unit |
Seraph's Pact | 1 | 220 | 40 | Attempts to recruit a Divine Unit |
Princess's Whim | 10 | 290 | 40 | Attempts to remove debuffs from an ally unit. |
Lucky Star | 20 | 480 | 35 | Increase the Luck of all nearby units for the rest of the battle |
Holy Water | 1 | Transfer | 50 | Exorcises a stilled undead unit. |
Absolution | 1 | Transfer | 50 | Negates effects of 'Condemn' |
Meditate | 1 | Transfer | 15 | Gives 5-10 MP for every Rank |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 17 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 21 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-II | 7/16 | 120/330 | Counters physical attacks at 25/50% Normal damage |
Knockback I | 6 | 90 | 25% chance to knock attacked target back one space |
Strengthen I-II | 7/18 | 120/370 | Increases ATK stat by 10/20% |
Fortify I-II | 8/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 4/15/29/42 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 8/20/32/44 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-III | 9/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 6/17/28/39 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 7/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 11/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 7/19/31/43 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-IV | 5/17/29/41 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 13/23/33/43 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 6/18/30/42 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Transferable[]
Skill | Notes/Use |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Trajectory | Highlights path of ranged attacks. |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |