"Only one deemed to be the rightful heir to the Valerian Kingdom may become princess. The Princess serves as a mage-knight on the front lines to fight for peace in her kingdom."

Overview[edit | edit source]

Arguably, Catiua's 'ultimate' class, having access to a great deal of physical skills, spells and weaponry. Healing is only single-target, and magic damage is only indirect, which makes her use more MP. Fortunately, access to Meditate and the Priest skill Holy Water can be used as well. Access to Draconic Magic must be acquired from elsewhere, but Princess doesn't really have need of any. Heavenly Judge, the undead-exorcising Divine Magic Apocrypha spell, is a main attraction, and Princess is the best equipped to use it, of the few classes that can (Lord, Astromancer & Princess).

Can be Used by: Catiua only

How to Unlock: Receive 5 Classmarks as part of the storyline if Catiua survives the events of Heim Castle in Chapter 4


  • Shields: Buckler and Baldur Shield only
  • Body Armour: Light type
  • Other Armour: Restricted, but with access to mage & some late-game gear

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow 1/2 25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 275
MP 178
STR +118
VIT +118
DEX +118
AGI +118
AVD +118
INT +124
MND +118
RES +124

Skills[edit | edit source]

Skill Lvl SP Cost TP Cost Notes/Use
Elemental Magic 1 50 MP Indirect, Apocrypha
Divine Magic 1 50 MP Indirect, Apocrypha, Utility, Heal
Draconic Magic 1 Transfer MP Damaging spells, Gift of Restoration, Enlighten, Phantom Shell, Holy Shield
Recruit 1 220 40 Attempts to recruit a Human or Winged Unit
Seraph's Pact 1 220 40 Attempts to recruit a Divine Unit
Princess's Whim 10 290 40 Attempts to remove debuffs from an ally unit.
Lucky Star 20 480 35 Increase the Luck of all nearby units for the rest of the battle
Holy Water 1 Transfer 50 Exorcises a stilled undead unit.
Absolution 1 Transfer 50 Negates effects of 'Condemn'
Meditate 1 Transfer 15 Gives 5-10 MP for every Rank

Abilities[edit | edit source]

Skill Lvl Cost Notes/Use
Steadfast 17 370 Cannot be knocked back.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 21 400 Ignores a target's Parry and Deflect
Counterattack I-II 7/16 120/330 Counters physical attacks at 25/50% Normal damage
Knockback I 6 90 25% chance to knock attacked target back one space
Strengthen I-II 7/18 120/370 Increases ATK stat by 10/20%
Fortify I-II 8/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 4/15/29/42 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-III 9/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 6/17/28/39 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 7/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 11/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 7/19/31/43 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 5/17/29/41 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 13/23/33/43 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 6/18/30/42 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.

Transferable[edit | edit source]

Skill Notes/Use
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Trajectory Highlights path of ranged attacks.
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100


References[edit | edit source]

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