"A venerated cleric well-versed in matters of the spirit. Noted for their ability to use offensive divine magic."
Overview[]
In a lot of ways you can think of this as a super Cleric that can cast Divine attack spells. For the most part it functions the same, except that the lack of Mother's Blessing hurts the Priest's healing potential. The Holy Water skill is a fine supplement to the Priest's undead destroying capabilities, even though generating the TP can sometimes be difficult especially for successive uses. Absolution counters the scary sounding Condemn, but in practice it is never necessary. This class should serve well as a healer/attacker hybrid.
Can be Used by: Catiua Only
How to Unlock: Catiua is recruited in this class. Classmarks can be stolen from Specific Cleric units in the Phorampa Wildwood
Equipment
- Hammers: Caldia Fan only
- Cudgels: 2-handed caster staffs and Light-elemental staffs
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Restricted. Access to mage headgear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Slow | 1/2 | 26 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 260 | ||
MP | 162 | ||
STR | +114 | ||
VIT | +115 | ||
DEX | +117 | ||
AGI | +115 | ||
AVD | +112 | ||
INT | +116 | ||
MND | +135 | ||
RES | +134 | ||
ATK | 5 | ||
DEF | 9 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Divine Magic | 1 | 50 | MP | Missile, Indirect, Exorcism, Utility, Heal, Major Heal |
Seraph's Pact | 5 | 220 | 40 | Attempt to recruit a Divine Unit |
Holy Water | 6 | 200 | 50 | Exorcises a nearby incapacitated Undead Unit |
Absolution | 18 | 390 | 50 | Negates the 'Condemn' effect |
Break Curse | 18 | 440 | 50 | Removes 'Curse', 'Wither' and 'Addle' from an ally unit |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Fortify I-II | 8/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 7/20/32/45 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 8/20/32/44 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 9/19/31 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Spellstrike I-IV | 5/16/27/38 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 9/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 4/16/28 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 6/18/30/42 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 9/20/31/42 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-IV | 7/18/31/43 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 9/19/29/39 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 7/18/29/40 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Sanctuary I-II | 9/34 | 240/690 | Undead units cannot (I) stop next to equipped unit, (II) move past equipped unit. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |