
"A knight among knights, recognized by the king himself. Highly skilled in defence as well as attack."
Overview[]
This class is a Knight variant, enjoying many of the same benefits while it has access to a much wider range of weapons, and uses much more utility magic. It trades Instill Light for Consecrate Edge. The Paladin tanks damage about as well as the White Knight, but it does get Phalanx unlike the White Knight, and granting itself Light-touched means its a better damage dealer than both the Knight and White Knight. Unfortunately the game is nearly done by the time you get access to the Paladin class, but you will likely be impressed with him if you take the time to play around with the class.
Can be Used by: Lanselot only
How to Unlock: Classmarks can be bought from Deneb's Shop after Episode 3 of Coda.
Equipment
- Swords (1H)
- Swords (2H)
- Axes:1-handed only
- Spears
- Hammers
- Cudgels: Baldur and Damasc only
- Crossbows: 1-handed Only
- Thrown (Transferred)
- Shields: All except Dread Shield and Ogre Shield
- Body Armour: Heavy type, except Thanatos Armor
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 33 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 296 | ||
MP | 83 | ||
STR | +125 | ||
VIT | +132 | ||
DEX | +119 | ||
AGI | +119 | ||
AVD | +113 | ||
INT | +116 | ||
MND | +118 | ||
RES | +120 | ||
ATK | 6 | ||
DEF | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Divine Magic | 1 | 50 | - | Heal I-IV, Awaken (not II), Innervate, Singing Light, Awaken Stone, Cleanse (not II), Unburden, Hearten |
Recruit | 1 | 220 | 40 | Attempts to recruit a Human or Winged Unit. |
Consecrate Edge | 3 | 120 | 30 | Grants 'Light Instilled' to caster |
Phalanx | 4 | 150 | 50 | Until next turn only take 10% damage but cannot counter |
Rampart Shadow | 10 | 290 | 75 | Creates a Shadow obstacle with 'Rampart Aura' Effect |
Sanctuary Shadow | 14 | 370 | 70 | Creates a Shadow Obstacle with 'Sanctuary' Effect |
Guardian Force | 18 | 440 | 50 | Redirects 50% of damage taken by nearby ally units to Paladin until next turn |
Sublime Sacrifice | 20 | 480 | 100ALL | Incapacitates Paladin to revive an ally unit with 100% HP |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 17 | 370 | Cannot be knocked back. |
Parry | 9 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Rampart Aura I-IV | 1/12/23/34 | 50/330/530/710 | 4/8/13/18 square aura that stops any units from advancing past equipped unit. |
Counterattack I-IV | 4/13/23/31 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-III | 4/13/23 | 90/310/480 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 5/16/27/38 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 5/16/27/38 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/22/34 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-II | 8/19 | 90/350 | Increases magic accuracy by 10/20% |
Dodge I-IV | 5/17/29/41 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 8/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-II | 9/21 | 170/420 | Increases MP stat by 10/20% |
Expand Mind I-II | 13/23 | 220/420 | Increases MP restoration by 10/20% |
Channelling I-II | 11/23 | 200/420 | Reduces MP costs by 5/10% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460/790 | Increases Move by 1 |
Jump I | 23 | 500/820 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Sanctuary I-II | 11/36 | 240/690 | Undead units cannot (I) stop next to equipped unit, (II) move past equipped unit. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Spellstrike III | Increases magic accuracy by 30% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |