
"A nimble warrior who prefers hit-and-run tactics to an open fight. Their attacks with double weapons can be vicious.."
Overview[]

Possibly the strongest generic melee class. 1-handed katana are usually strong, so the ability to attack with 2 weapons at once is powerful. They move fast, scale elevation with ease due to increased climbing ability, and have powerful Ninjutsu for ranged damage and debuffing. The damage spells are like weaker versions of the summon spells, requiring only some components to cast and no MP requirement, but can require a little raising of the Magic stat to use successfully. Their 'Steelstance' ability reduces damage by 50%, and can be worth a skill slot, to increase their survivability on the frontline as a Ninja's base defences are mediocre.
Can be Used by: Humans only
How to Unlock: Ninja Class marks are obtained by:
- Defeating "Gousin" in the battle of Golborza Plain (Lawful) as he drops 3x Ninja Marks.
- The Shops from Chapter 3 (Law) and late in Chapter 2 (Neutral/Chaos) update with Ninja weapons and Class Marks
- Defeating Hanzo in Chapter 2 (Chaos) gives you three ninja marks.
Notable Characters:
- None
Equipment
- Daggers: Sticker, Battle Knife, Dirk, Baldur, Damasc, and Cursed
- Hammers: Iron and Caldia Fan only
- Katana (1h)
- Blowgun
- Bows: 1-handed and Cursed Bow only
- Crossbows: 1-handed only
- Thrown (Transferred)
- Shields: Buckler and Baldur Shield only
- Body Armour: Light type
- Other Armour: Average access, including Snipe Boots and Bracers
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
5 | Agile | 3/4 | 22 | Punch | Throwing Dagger |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 288 | ||
MP | 0 | ||
STR | +116 | ||
VIT | +114 | ||
DEX | +125 | ||
AGI | +118 | ||
AVD | +125 | ||
INT | +119 | ||
MND | +112 | ||
RES | +117 | ||
ATK | 8 | ||
DEF | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Concentration | 3 | 120 | 30 | Makes next Ninjutsu hit with 100% accuracy |
Steelstance | 16 | 400 | 50 | Halves all physical damage taken until next turn |
Evanescence | 25 | 560 | 100 ALL | Incapacitates Ninja unit to deal strong damage to all enemy units in a 2-tile radius |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-II | 6/15 | 120/330 | Counters physical attacks at 25/50% Normal damage |
Knockback I-II | 5/14 | 90/310 | 25/50% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 6/17/28/39 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Spellcraft I-III | 7/20/32 | 120/370/560 | Increases MAG stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 2/14/26/38 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-IV | 3/15/27/39 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Spellstrike I-IV | 5/16/27/38 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-IV | 3/15/27/39 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-IV | 4/16/28/40 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-IV | 6/18/30/42 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-III | 8/19/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I-II | 20/40 | 460/790 | Increases Move by 1/2 |
Jump I-II | 23/43 | 500/820 | Increases Jump by 1/2 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Double Attack | 3 | 120 | Can equip and use 2 1-handed weapons simultaneously |
Transferable[]
Skill | Notes/Use |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Tactician I-II | Increases TP accumulation by 20/40% |