
"A dark magic-user who commands the dead. Their powerful magical attacks are a thing to fear."

Overview[]
Specializes in boosting the Undead units & zombies with Necromancy being the only way to heal such units. Necromancers are essentially improved Wizards, boasting significantly higher INT to go with their unique Necromancy command. Necromancy is nearly unobtainable until the Palace of the Dead, but once gotten it offers a fairly interesting variety of effects. While the 'Curse' series is of dubious use, 'Life Force' turns the Necromancer into a potent self sustained caster and 'Horrific Love' can be very powerful, even though the Bewitched status seems to be much less effective when used by the player. This is the fastest mage type in the game in terms of RT. Necromancers are good if you are enthusiastic about having your own undead army, but even without Undead units or Necromancy this class largely surpasses the Wizard, being an effective mage in several ways.
Can be Used by: Humans
How to Unlock: Receive 3 Classmarks upon recruiting Cressida. Are also rare drops by certain enemy Necromancers in the Palace of the Dead
Notable Characters:
Equipment
- Daggers: Basic, Baldur, Damasc, and Cursed Dagger
- Hammers: Caldia Fan only
- Cudgels: All except Staff of Restoration, Staff of Purification and Sagara
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Restricted. Access to mage headgear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
3 | Slow | 1/2 | 22 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 228 | ||
MP | 232 | ||
STR | +103 | ||
VIT | +115 | ||
DEX | +114 | ||
AGI | +112 | ||
AVD | +113 | ||
INT | +132 | ||
MND | +117 | ||
RES | +142 | ||
ATK | 6 | ||
DEF | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Necromancy | 1 | 50 | MP | All necromancy spells |
Elemental Magic | 1 | Transfer | MP | Missile, Indirect, Utility |
Dark Magic | 1 | Transfer | MP | Missile, Indirect, Drain, Utility |
Master Undead | 1 | 220 | 40 | Attempts to recruit Undead units |
Animate Dead | 3 | 120 | 30 | Revives Stilled Undead units with full HP |
Condemn | 15 | 390 | 50 | Prevents revival of all units for several turns. |
Consecrate Dead | 22 | 540 | 50 | Prevents a stilled Undead unit from auto-reviving |
Meditate | 1 | Transfer | 15 | Gives 5-10 MP per Rank to unit. (must be obtained from a separate class) |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Fortify I-II | 9/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 6/19/31/44 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 6/18/30/42 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-IV | 9/19/31 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Spellstrike I-IV | 5/16/27/38 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 9/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 11/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 6/18/30/42 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-III | 8/19/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Insight I-IV | 7/19/31/43 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 9/19/29/39 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 9/20/31/42 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Absorb MP I-II | 18/35 | 390/660 | Absorb 20/40% of MP spent by enemies on equipped unit |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |