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Lich Male Portrait

"A mage possessing a ring of the dead, as well as a great deal of magical power... Or once they did."

Lich Female Portrait

Overview[]

They have access to a lot of magic types, including Draconic Magic and Necromancy. The most powerful generic caster class, but also the slowest. In the Lawful and Neutral storylines, Lich is the only way a unique unit can have access to Necromancy. Despite its slowness, this class is powerful; it has very high casting stats. Creating one takes time and effort, so you should prepare units that are going to remain Liches for a long time, to make the effort worthwhile. It pays off to select a unique unit with a low RT, to mitigate the Lich's slowness

Can be Used by: Humans

How to Unlock: Using a Ring of the Dead on Floor 41 of the Palace of the Dead will transform a Human unit into a Lich.

(Note - named generic units like Sara and Voltaire cannot be made into a Lich, but Unique and most Semi-Unique Characters can)

Notable Characters:

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
3 Slow 1/2 30 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 212
MP 181
STR +114
VIT +122
DEX +109
AGI +108
AVD +122
INT +137
MND +119
RES +137
ATK 5
DEF 9

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Demon's Pact 1 220 40 Attempts to recruit an Umbra unit.
Salvation 8 240 40 If Lich unit has less than 50% MP, absorbs MP from nearby allies to fill to 50%. If over 50% MP, distributes extra to nearby units.
Reflection 24 440 75 Reflects spells cast on Lich and nearby ally units for a turn.
Meditate 1 Transfer 15 Adds 5-10 MP for every rank.

Abilities[]

Skill Lvl Cost Notes/Use
Fortify I-II 9/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 3/16/28/41 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-III 9/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 2/13/24/35 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 9/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 11/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 4/16/28/40 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-III 7/18/33 200/420/610 Increases HP stat by 10/20/30%
Insight I-IV 5/17/29/41 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 7/17/27/37 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 6/17/28/39 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Absorb MP I-II 15/31 390/660 Absorb 20/40% of MP spent by enemies on equipped unit

Transferable[]

Skill Notes/Use
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100
Trajectory Highlights path of ranged attacks.

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References[]

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