
"A mage possessing a ring of the dead, as well as a great deal of magical power... Or once they did."

Overview[]
They have access to a lot of magic types, including Draconic Magic and Necromancy. The most powerful generic caster class, but also the slowest. In the Lawful and Neutral storylines, Lich is the only way a unique unit can have access to Necromancy. Despite its slowness, this class is powerful; it has very high casting stats. Creating one takes time and effort, so you should prepare units that are going to remain Liches for a long time, to make the effort worthwhile. It pays off to select a unique unit with a low RT, to mitigate the Lich's slowness
Can be Used by: Humans
How to Unlock: Using a Ring of the Dead on Floor 41 of the Palace of the Dead will transform a Human unit into a Lich.
(Note - named generic units like Sara and Voltaire cannot be made into a Lich, but Unique and most Semi-Unique Characters can)
Notable Characters:
- Nybeth (Recurring antagonist)
Equipment
- Daggers: Sticker, Baldur, Damasc, and Cursed Dagger
- Hammers: Caldia Fan only
- Cudgels: All except Staff of Restoration, Staff of Purification and Sagara
- Spellbooks: (Transferred)
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Restricted. Access to mage headgear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
3 | Slow | 1/2 | 30 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 212 | ||
MP | 181 | ||
STR | +114 | ||
VIT | +122 | ||
DEX | +109 | ||
AGI | +108 | ||
AVD | +122 | ||
INT | +137 | ||
MND | +119 | ||
RES | +137 | ||
ATK | 5 | ||
DEF | 9 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Demon's Pact | 1 | 220 | 40 | Attempts to recruit an Umbra unit. |
Salvation | 8 | 240 | 40 | If Lich unit has less than 50% MP, absorbs MP from nearby allies to fill to 50%. If over 50% MP, distributes extra to nearby units. |
Reflection | 24 | 440 | 75 | Reflects spells cast on Lich and nearby ally units for a turn. |
Meditate | 1 | Transfer | 15 | Adds 5-10 MP for every rank. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Fortify I-II | 9/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 3/16/28/41 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 8/20/32/44 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-III | 9/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 2/13/24/35 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 9/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 11/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 4/16/28/40 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-III | 7/18/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Insight I-IV | 5/17/29/41 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 7/17/27/37 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 6/17/28/39 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Absorb MP I-II | 15/31 | 390/660 | Absorb 20/40% of MP spent by enemies on equipped unit |
Transferable[]
Skill | Notes/Use |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Trajectory | Highlights path of ranged attacks. |