
"A high-ranking knight of Lodis. Typically given command of 500 to 2000 troops, the dark knights Loslorien prefer attack in smaller numbers (30 to 100) of highly trained elites."
Overview[]
A precursor to the Lord class, this class can use a variety of weapons and magic. It has good melee skills, such as Double Attack and Mighty Impact. HP Infusion is another skill worth mentioning, but it is better on Rune Fencers/Valkyries, because the Commander is hardy enough that she'll only need it in emergencies. The other skills available are not bad either, but with only 10 skill slots to use, they will need to be carefully chosen. Popular equipment choices include double Daggers or 1-handed Swords, but the single character who uses this class has a unique Whip Finishing Move and can equip Whips in this class.
Can be Used by: Ozma only, however several members of the enemy Dark Knights are also this class.
How to Unlock: Ozma is recruited as a Knight Commander. Classmarks are rare drops from the Dark Knight's Knight Commanders and Zombie Templars found at Vanessan Way.
Equipment
- Shields: All except Shield of Sages
- Body Armour: Heavy type
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Agile | 2/3 | 20 | Rabbit Punch | Rail Against |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 296 | ||
MP | 83 | ||
STR | +117 | ||
VIT | +123 | ||
DEX | +117 | ||
AGI | +119 | ||
AVD | +120 | ||
INT | +121 | ||
MND | +117 | ||
RES | +128 | ||
ATK | 7 | ||
DEF | 7 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
All Elemental Magic | 1 | 50 | MP | Missile, Indirect and Heal spells |
Mighty Impact | 3 | 120 | 40 | Next Melee Attack is a guaranteed critical hit with 100% Accuracy |
Gordian Key | 8 | 240 | 50 | Cancels the 'Gordian Lock' Status |
Intimidate | 10 | 240 | 50 | Cancels an opponents readied Skills |
First Aid | 14 | 350 | 50 | Removes 'Shackle', 'Stop' and 'Bound' from one ally unit. |
Intercession | 14 | 310 | 50 | Immune to next Magic attack. |
Shadowbreak | 14 | 330 | 40 | Removes Shadows |
Beastslayer | 16 | 200 | 40 | Ignores Defence and grants 100% accuracy when attacking a Beast Unit |
Dragonslayer | 16 | 240 | 50 | Ignores Defence and grants 100% accuracy when attacking a Dragon Unit |
HP Infusion | 17 | 240 | 50ALL | Heals HP by amount of TP used |
Squash | 20 | 370 | 30 | Removes Barricades and obstacles |
Ivory Tower | 23 | 500 | 75 | Immune to Physical Attack until next turn |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 16 | 370 | Cannot be knocked back. |
Parry | 9 | 240 | Second chance to block melee attacks |
Deflect | 9 | 240 | Second chance to block ranged attacks |
Overpower | 18 | 400 | Ignores a target's Parry and Deflect |
Rampart Aura I-IV | 3/14/28/36 | 50/330/530/710 | 4/8/13/18 square aura that stops any units from advancing past equipped unit. |
Counterattack I-IV | 4/13/22/31 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 4/13/22/31 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 5/16/27/38 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 4/15/26/37 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Spellcraft I-IV | 7/20/32/45 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 9/21/33/45 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 7/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-II | 8/19 | 90/350 | Increases magic accuracy by 10/20% |
Dodge I-IV | 5/17/29/41 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 8/22/34 | 150/400/610/800 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-II | 9/21 | 170/420 | Increases MP stat by 10/20% |
Expand Mind I-II | 13/23 | 220/420 | Increases MP restoration by 10/20% |
Channelling I-II | 11/23 | 200/420 | Reduces MP costs by 5/10% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I-II | 22/42 | 460/790 | Increases Move by 1/2 |
Jump I-II | 22/42 | 500/820 | Increases Jump by 1/2 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Absorb MP I-II | 19/36 | 390/660 | Absorb 20/40% of MP spent by enemies on equipped unit |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Spellstrike III-IV | Increases magic accuracy by 30/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Tactician I-II | Increases TP accumulation by 20/40% |
Double Attack | Allows use of two 1-handed weapons simultaneously |