"A destroyer upon the battlefield, wielding awesome power and the speed to employ it where it's needed most."

Overview[edit | edit source]

Their skills are debuffs (Frightened, Bound) and buff removers (remove readied skills), making them similar in gameplay to a Terror Knight. They can wreak havoc on the frontlines, and significantly weaken enemies. This is intended to be the non-human version of an offensive tank, and they have a high movement allowance to reflect this - but sadly no access to Swiftfoot II - their 5 movement and swimming allows them to reach the frontline early, and the reach of Spears gives them enough range to be similar to Ninja in speed. They're one of the few classes able to equip the full Ogre set (Armor, Helm & Blade), and the full Dark armour set (Thanatos Armor, Skull Helm & Dagda's Hammer). Their skills are focused on offense, but unfortunately they are all ranked skills, meaning it would take ages to improve them. However, high base stats make even rank 1 skills very successful, though.

Can be Used by: Lizards, Lamia and Orcs

How to Unlock: Juggernaut classmarks are rare drops from Juggernaut units.


Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
5 Agile 2/3 28 Haymaker Boulder Toss

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 260
MP 0
STR +125
VIT +121
DEX +120
AGI +115
AVD +121
INT +114
MND +120
RES +117

Skills[edit | edit source]

Skill Lvl SP Cost TP Cost Notes/Use
Intimidate 8 240 50 Cancels any readied abilities of a target
Check 16 400 50 Attempts to inflict 'Bound' on all adjacent enemy units
Threaten 24 550 50 Attempts to Silence and reduce MP of adjacent enemy units

Abilities[edit | edit source]

Skill Lvl Cost Notes/Use
Steadfast 15 370 Cannot be knocked back.
Parry 12 240 Second chance to block melee attacks
Deflect 9 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 5/14/23/32 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 2/11/20/29 90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 3/14/25/36 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560 Increases DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-IV 5/17/29/41 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-IV 6/18/30/42 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-IV 8/20/32/44 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 10/21/32/43 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 4/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I-II 9/19 220/420 Allows movement through water at cost of 2/1 Move while in water.
Trajectory 1 50 Highlights path of ranged attacks.
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

Transferable[edit | edit source]

Skill Notes/Use
Tactician I-II Increases TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Treasure Hunt I-II Improves quality of found hidden items


References[edit | edit source]

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