"A heavily armored footsoldier, typically bearing sword and shield which they use to defend their clan upon the battlefield."

Overview[edit | edit source]

This is intended to be the humanoid-only version of a defensive tank, which is reflected by the skills it can use. The skills Evade and Apostate give extra protection against physical and magic attacks, respectively. But the Decoy buff makes it even harder to bring down a sturdy Hoplite without magic. You will make better use of Evade; because enemy mages are weak. Their weapon selection is uninspiring, with the exception of Spears but they're one of the few classes able to equip the full Ogre set (Armor, Helm & Shield), and the full Dark armour set (Thanatos Armor, Skull Helm & Dagda's Hammer).

Can be Used by: Lizardmen, Lamia and Orcs.

How to Unlock: Drops from enemy Hoplite Units. Rare treasure item from San Bronsa Ruins


Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Agile 2/3 32 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 289
MP 0
STR +122
VIT +127
DEX +116
AGI +120
AVD +113
INT +118
MND +119
RES +118

Skills[edit | edit source]

Skill Lvl SP Cost TP Cost Notes/Use
Evade 8 240 70 Grant 'Nullify' to the caster, allowing them to completely avoid the next physical attack.
Squash 14 370 30 Removes obstacles like barricades or Jack-o'-Lantern.
Apostate 18 440 75 Render unit immune to magic attack until next attack turn.
Rapier Glance 24 550 50 Attempts to inflict 'Shackle' to enemy units

Abilities[edit | edit source]

Skill Lvl Cost Notes/Use
Steadfast 17 370 Cannot be knocked back.
Parry 9 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 17 400 Ignores a target's Parry and Deflect
Rampart Aura I-IV 4/15/26/37 50/330/530/710 4/8/13/18 square aura that stops any units from advancing past equipped unit.
Counterattack I-IV 4/13/22 120/330/500 Counters physical attacks at 25/50/75% Normal damage
Knockback I-III 4/13/22 90/310/480 25/50/75% chance to knock attacked target back one space
Strengthen I-IV 4/15/26/37 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-IV 3/14/25/36 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-IV 7/19/31 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-IV 6/18/30/42 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-III 9/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 8/19/30/41 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 4/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Tactician I-II 15/30 370/630 Increases TP accumulation by 20/40%
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I-II 11/21 220/420 Allows movement through water at cost of 2/1 Move while in water.
Trajectory 1 50 Highlights path of ranged attacks.
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

Transferable[edit | edit source]

Skill Notes/Use
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Treasure Hunt I-II Improves quality of found hidden items


References[edit | edit source]

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