
"A monstrous lion with the head of an eagle and giant wings. Able to move with ease over rough terrain and changing elevations."
Overview[]
This is a Monster class, which means it has no access to weapons, and can only use accessories but no other equipment. Their basic attacks are unarmed and without weapon skill. Monsters are immune to Knockback effects from humanoids but not from other monsters, and have no access to mobility skills. The Gryphon is arguably the most useful Monster type, because of its TP skills and innate flight. Blood Siphon allows the Gryphon to steal enemies' HP, making it very durable. Although their accuracy is low, their boulder attacks can make them decent ranged attackers, especially because they can easily fly to high ground.
Notable Characters:
Equipment
- Accessories only
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee | Ranged |
4 | Fly | 32/32 | 29 | Rake | Boulder Blow |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 334 | ||
MP | 0 | ||
STR | +124 | ||
VIT | +120 | ||
DEX | +132 | ||
AGI | +121 | ||
AVD | +127 | ||
INT | +117 | ||
MND | +111 | ||
RES | +116 | ||
ATK | 199 | ||
DEF | 135 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Numbing Hook | 3 | 120 | 50ALL | A medium-range attack that deals Slashing damage to a single target Has a chance to inflict 'Stun' |
Stun Breath | 6 | 200 | 50ALL | A short-ranged attack that deals Dark damage. Has a chance to inflict 'Stun' |
Dash | 10 | 260 | 75 | Increases Move by 3 for next movement. |
Featherstep | 12 | 330 | 40 | Removes 'Leaden' from the caster |
Blood Siphon | 12 | 330 | 50ALL | A medium-range attack that deals Slashing damage to a single target while also absorbing an equal amount of HP |
Wind Shot | 14 | 240 | 100ALL | A medium-range attack that deals Wind damage to multiple targets |
Stun Breath II | 18 | 440 | 100ALL | A medium-ranged attack that deals Dark damage to multiple targets. Has a chance to inflict 'Stun' |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Counterattack I-III | 4/13/22 | 120/330/500 | Counters physical attacks at 25/50/75% Normal damage |
Strengthen I-II | 6/17 | 120/370 | Increases ATK stat by 10/20% |
Fortify I-IV | 5/16/27/38 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-IV | 6/18/30/42 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-IV | 3/15/27/39 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Dodge I-IV | 4/16/28/40 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 5/17/29 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 8/20 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Tactician I-II | 15/30 | 370/630 | Increases TP accumulation by 20/40% |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |