"Fusiliers can wield all of the powerful ranged weapons that give them their name. However, their avoidance of magic and all things supernatural has left them particularly susceptible to magic attacks."
Overview[]
A class that specializes in Fusils. They are the only class that can use both 1-handed and 2-handed fusils. Their selection of Daggers and Crossbows is good as well as they can use all of them, but their TP skills will only work with Fusils. Course Correction allows a Fusilier to reproduce much of the obstacle avoidance of Bows by Archers, although it won't avoid solid walls and hills. Plants, obstacles and units will be safely avoided, though. Fusilier knockbacks work differently, and you may even see a 2nd unit damaged. Compared to the other classes (All of which are unique classes) that can use fusils, the Fusilier is very slow and are weak against magic, but they do have high VIT.
Can be Used by: Humans only
How to Unlock: Receive 5 Classmarks after recruiting Lindl. More are rare drops from enemy fusiliers
Notable Characters:
- Lindl (Unique)
Equipment
- Shields: Small type
- Body Armour: Light type
- Other Armour: Average access, including Snipe Boots and Bracers
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
3 | Agile | 2/3 | 32 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 273 | ||
MP | - | - | 0 |
STR | +115 | ||
VIT | +132 | ||
DEX | +120 | ||
AGI | +122 | ||
AVD | +127 | ||
INT | +115 | ||
MND | +119 | ||
RES | +98 | ||
ATK | 6 | ||
DEF | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Sharpshoot | 3 | 120 | 50 | Makes the next Fusil attack a guaranteed Critical and 100% accuracy. |
Barricade | 8 | 200 | 30 | Creates a 1-square obstacle |
Course Correction | 16 | 400 | 70 | Allows next attack to ignore most obstacles and other units in the path to the target (cannot ignore walls) |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-II | 6/15 | 120/330 | Counters physical attacks at 25/50% Normal damage |
Strengthen I-III | 7/18/29 | 120/370/560 | Increases ATK stat by 10/20/30% |
Fortify I-III | 6/18/29 | 120/370/560 | Increases DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-IV | 6/18/30/42 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Dodge I-III | 7/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-IV | 6/18/30/42 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-III | 9/20/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Transferable[]
Skill | Notes/Use |
Knockback I | 25% chance to knock attacked target back one space |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |