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Fusileer Male Portrait
Fusileer Female Portrait

"Fusiliers can wield all of the powerful ranged weapons that give them their name. However, their avoidance of magic and all things supernatural has left them particularly susceptible to magic attacks."

Overview[]

A class that specializes in Fusils. They are the only class that can use both 1-handed and 2-handed fusils. Their selection of Daggers and Crossbows is good as well as they can use all of them, but their TP skills will only work with Fusils. Course Correction allows a Fusilier to reproduce much of the obstacle avoidance of Bows by Archers, although it won't avoid solid walls and hills. Plants, obstacles and units will be safely avoided, though. Fusilier knockbacks work differently, and you may even see a 2nd unit damaged. Compared to the other classes (All of which are unique classes) that can use fusils, the Fusilier is very slow and are weak against magic, but they do have high VIT.

Can be Used by: Humans only

How to Unlock: Receive 5 Classmarks after recruiting Lindl. More are rare drops from enemy fusiliers

Notable Characters:

  • Lindl (Unique)

Equipment

  • Shields: Small type
  • Body Armour: Light type
  • Other Armour: Average access, including Snipe Boots and Bracers

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
3 Agile 2/3 32 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 273
MP - - 0
STR +115
VIT +132
DEX +120
AGI +122
AVD +127
INT +115
MND +119
RES +98
ATK 6
DEF 8

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Sharpshoot 3 120 50 Makes the next Fusil attack a guaranteed Critical and 100% accuracy.
Barricade 8 200 30 Creates a 1-square obstacle
Course Correction 16 400 70 Allows next attack to ignore most obstacles and other units in the path to the target (cannot ignore walls)

Abilities[]

Skill Lvl Cost Notes/Use
Trajectory 1 50 Highlights path of ranged attacks.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-II 6/15 120/330 Counters physical attacks at 25/50% Normal damage
Strengthen I-III 7/18/29 120/370/560 Increases ATK stat by 10/20/30%
Fortify I-III 6/18/29 120/370/560 Increases DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-IV 6/18/30/42 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-III 7/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-IV 6/18/30/42 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-III 9/20/33 200/420/610 Increases HP stat by 10/20/30%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1

Transferable[]

Skill Notes/Use
Knockback I 25% chance to knock attacked target back one space
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100

[1]

References[]

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