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"A minion of cunning-folk able to attack and use utility spells to weaken foes and strengthen allies. Use them for defence, or as a decoy."

Overview[]

This interesting class has the largest selection of skills of any class, some of which can be transferred to Rogue units. They have 3 pairs of Kiss-type abilities each with the same names: One of each pair can be used by Rogues, the other can't. Pumpkinhead Golems that get an Empower effect from a Warlock will have an enormous damage boost to their physical attacks, which includes the damaging TP skills, but not finishers or magic.

New recruits of any race will start out frail; as easy to kill as enemy Familiars are. But they have eventual access to Fortify IV, and combined with stat boosts from frequent use, they'll become tough enough. They can equip Light type armour, all Daggers, Blowguns and some physical skills, making them somewhat similar to Rogues in playstyle. With so many TP skills available, you will not be able to equip all of them, so each Familiar setup will be different.

Can be Used by: Fairy, Gremlin, Pumpkinhead Golem

How to Unlock: All Familiar units have a medium chance to drop Familiar Classmarks.

Notable Characters:

  • None

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Float
Agile (P.G)
2/4
2/3 (P.Golem)
24 Slap Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 262
MP 199
STR +108
VIT +119
DEX +124
AGI +119
AVD +114
INT +121
MND +123
RES +124
ATK 6
DEF 8

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Elemental Magic 1 50 MP Missile, Instill, Utility
Divine Magic 1 50 MP Missile, Heal, Silent Light, Boon of Swiftness
Dark Magic 1 50 MP Missile, Spellcharge, Paralytic Wave, Poison Cloud, Sleep, Charm, Gravity Flux
Pumpkin Lure 1 50 40 Act as a decoy. Effect fades once struck by physical attacks or magic.
Selfless Kiss 6 200 50 Attempts to inflict 'Stun', 'Silence' and 'Petrify' to an enemy unit.
Selfless Kiss 6 200 50 Attempts to remove 'Stun', 'Silence' and 'Petrify' from an ally unit
Jack 'o Lantern 8 240 50 Creates a Jack o' Lantern Obstacle.
Gluttony 8 240 25 Removes a Jack 'o Lantern Obstacle in order to restore HP
Pumpkin Strike 11 310 50 A long-range attack that deals Crushing Dark damage to multiple targets. Has a chance to inflict 'Leaden'
Coquettish Kiss 15 390 50 Attempts to inflict 'Charm' and 'Bewitch' to a single target
Coquettish Kiss 15 390 50 Attempts to inflict 'Poison' and 'Envenom' to a single target
Pumpkin Pie 16 400 50ALL long-range ability that restores about 20-40 HP to all in range.
Agonal Scream 19 460 50 Short-range attack that can inflict 'Fear' on multiple targets.
Virtuous Dance 19 460 50 A medium-range attack that has a chance to 'Charm' and 'Bewitch' multiple targets.
Pumpkin Bomb 22 510 50ALL A suicidal medium-range attack that deals heavy Piercing Fire damage over a wide area. The user is always incapacitated after.
Lingering Kiss 24 550 50 A medium-range ability that splits the caster's HP with a target and reduces their RT to 0, allowing them to act immediately. This ability will attempt to completely heal the target, even if it drains the caster's HP to 0
Lingering Kiss 24 550 50 A medium-range ability that absorbs HP and resets RT of a target to their maximum. Deals Piercing Dark damage.
Crystal Pumpkin 28 610 100ALL A long-range attack that deals severe Crushing Light damage. Has a chance to exorcise undead units.

Abilities[]

Skill Lvl Cost Notes/Use
Counterattack I-II 7/16 120/330 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-II 6/15 90/310 25/50% chance to knock attacked target back one space
Strengthen I-II 8/19 120/370 Increases ATK stat by 10/20%
Fortify I-IV 6/17/18/39 120/370/560/740 Increases DEF stat by 10/20/30/40%
Spellcraft I-IV 6/19/31/44 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-IV 6/18/30/42 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-III 7/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 6/17/28/39 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-IV 7/19/31/43 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-IV 4/16/28/40 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-IV 7/19/31/43 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 6/17/28/39 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 6/17/28/39 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 11/21/31/41 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 7/19/31/42 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 1/7/14/21 50/220/370/500 Allows use of more powerful/effective items.
Tactician I-II 17/32 370/630 Increases TP accumulation by 20/40%
Swiftfoot I-II 19/39 460/790 Increases Move by 1/2
Wade I-II 7/17 220/420 Allows movement through water at cost of 2/1 Move while in water.
Reflect Magic I-II 19/32 350/650 Reflects 10/20% of damage taken by magic attacks back
Trajectory 1 50 Highlights path of ranged attacks.
Absorb MP I-II 18/35 390/660 Absorb 20/40% of MP spent by enemies on equipped unit

Transferable[]

Skill Notes/Use
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Max TP I-IV Increases max TP by 25/50/75/100

[1]

References[]

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