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Dragoon Male

"A warrior with a special talent for slaying beasts and dragons."

Overview[]

Specialized in dispatching Dragon and Beast units, they are a popular alternative to an Archer, because they can use all crossbows, and their slaying skills apply to Finishing Moves and Ranged attacks as well as Physical. The Dragoon has an answer for every tough monster except Golems. The "-bane" versions become available later on, offering the same slayer skills to a group of nearby allies. They will not become more practical than the basic skills until your Dragoon can easily generate the extra TP. Most battles only have a few monsters, but there are monster-heavy ones late-game and in Dungeons like Palace of the Dead and Pirate's Graveyard.

Can be Used by: Humans

How to Unlock: The Dragoon's Classmark is available from the Shop from Chapter 3 onwards but may be dropped by enemy Dragoons in Chapter 2

Notable Characters:

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee Attack (empty) Ranged (empty)
4 Agile 2/3 28 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 291
MP 0
STR 122
VIT 123
DEX 113
AGI 117
AVD 122
INT 120
MND 116
RES 115
ATK 7
DEF 7

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Beastslayer 6 200 40 Ignores Defence and grants 100% accuracy when attacking a Beast Unit
Dragonslayer 8 240 50 Ignores Defence and grants 100% accuracy when attacking a Dragon Unit
Beastbane 14 370 75 Grants a weaker version of 'Beastslayer' to nearby ally units
Dragonsbane 17 420 75 Grants a weaker version of 'Dragonslayer' to nearby ally units
Dragon's Wound 21 500 50 Cancels the 'Dragon Scale' Ability

Abilities[]

Skill Lvl Cost Notes/Use
Steadfast 15 370 Cannot be knocked back.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 5/14/23/32 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 3/12/21/30 90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 4/15/26/37 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560 Increases DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-III 7/18/31 120/390/600 Increases ranged accuracy by 10/20/30%
Dodge I-IV 6/18/30/42 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-III 9/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I-II 11/21 220/420 Allows movement through water at cost of 2/1 Move while in water.

Transferable[]

Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Rampart Aura I-II 4/8 square aura that stops any units from advancing past equipped unit.
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100

[1]

References[]

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