"A warrior with a special talent for slaying beasts and dragons."
Overview[]
Specialized in dispatching Dragon and Beast units, they are a popular alternative to an Archer, because they can use all crossbows, and their slaying skills apply to Finishing Moves and Ranged attacks as well as Physical. The Dragoon has an answer for every tough monster except Golems. The "-bane" versions become available later on, offering the same slayer skills to a group of nearby allies. They will not become more practical than the basic skills until your Dragoon can easily generate the extra TP. Most battles only have a few monsters, but there are monster-heavy ones late-game and in Dungeons like Palace of the Dead and Pirate's Graveyard.
Can be Used by: Humans
How to Unlock: The Dragoon's Classmark is available from the Shop from Chapter 3 onwards but may be dropped by enemy Dragoons in Chapter 2
Notable Characters:
- Jeunan (Semi-Unique)
Equipment
- Swords (1H)
- Swords (2H)
- Axes
- Spears
- Cudgels: Baldur and Damasc Mace only
- Crossbows
- Thrown
- Shields: All except Shield of Sages, Ogre Shield and Medusa Shield
- Body Armour: Heavy type
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 28 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 291 | ||
MP | 0 | ||
STR | 122 | ||
VIT | 123 | ||
DEX | 113 | ||
AGI | 117 | ||
AVD | 122 | ||
INT | 120 | ||
MND | 116 | ||
RES | 115 | ||
ATK | 7 | ||
DEF | 7 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Beastslayer | 6 | 200 | 40 | Ignores Defence and grants 100% accuracy when attacking a Beast Unit |
Dragonslayer | 8 | 240 | 50 | Ignores Defence and grants 100% accuracy when attacking a Dragon Unit |
Beastbane | 14 | 370 | 75 | Grants a weaker version of 'Beastslayer' to nearby ally units |
Dragonsbane | 17 | 420 | 75 | Grants a weaker version of 'Dragonslayer' to nearby ally units |
Dragon's Wound | 21 | 500 | 50 | Cancels the 'Dragon Scale' Ability |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 15 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-IV | 5/14/23/32 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 3/12/21/30 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 4/15/26/37 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-III | 6/18/29 | 120/370/560 | Increases DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 7/18/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 9/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Rampart Aura I-II | 4/8 square aura that stops any units from advancing past equipped unit. |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |