"An evil priest who uses the power gained through their devotions to wield elemental and dark magic, Named both for their appearance and their nature."
Overview[]
This is a top tier attack caster statistically, but the spell options are restrictive. Even within Dark Magic itself the Dark Priest's options are very random, being able to cast some spells and not others. This class can't use Divine Magic, but allows for a unique selection of Dark Magic spells to be cast (Although Paradigm Shift is notably absent). Non-Dark elements are available, but limited. Its special skills are fairly limited as well, suffering from poor range/accuracy. The Dark Priest can use Meditate if acquired elsewhere, but cannot use Holy Water like Catiua's other unique classes
Can be Used by: Catiua Only
How to Unlock: Classmarks are rare drops from Cleric Templars in the Hanging Gardens
Equipment
- Hammers: Caldia Fan only
- Cudgels: Caster type only, except Staff of Restoration and Staff of Purification
- Spellbooks (must be transferred)
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Restricted. Access to mage headgear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Slow | 1/2 | 25 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 266 | ||
MP | 167 | ||
STR | +115 | ||
VIT | +114 | ||
DEX | +112 | ||
AGI | +115 | ||
AVD | +117 | ||
INT | +135 | ||
MND | +116 | ||
RES | +134 | ||
ATK | 5 | ||
DEF | 9 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Elemental Magic | 1 | 50 | MP | Indirect, Apocrypha,(+Whirlwind, Protect, Galvanize, Quench, Flame Fusion, Icy Focus) |
Dark Magic | 1 | 50 | MP | Indirect, Apocrypha, Drain, Torpor, Paralytic Wave, Spellcharge, Poison Cloud, Sleep, Charm, Gravity Flux |
Bloody Gag | 10 | 290 | 50 | Attempts to inflict 'Sleep' and 'Silence' on all adjacent enemy units |
Iron Maiden | 20 | 440 | 50 | Attempts to inflict 'Wither' and 'Poison' on all adjacent enemy units |
Meditate | 1 | Transfer | 15 | Gives 5-10 MP for every skill rank. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Counterattack I | 7 | 120 | Counters physical attacks at 25% Normal damage |
Strengthen I | 7 | 120 | Increases ATK stat by 10% |
Fortify I-II | 7/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 5/18/30/43 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 7/19/31/43 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-III | 9/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 3/14/25/36 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 8/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 10/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 5/17/29/41 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-IV | 6/18/30/42 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 11/21/31/41 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 8/19/30/41 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |