"An evil priest who uses the power gained through their devotions to wield elemental and dark magic, Named both for their appearance and their nature."

Overview[edit | edit source]

This is a top tier attack caster statistically, but the spell options are restrictive. Even within Dark Magic itself the Dark Priest's options are very random, being able to cast some spells and not others. This class can't use Divine Magic, but allows for a unique selection of Dark Magic spells to be cast (Although Paradigm Shift is notably absent). Non-Dark elements are available, but limited. Its special skills are fairly limited as well, suffering from poor range/accuracy. The Dark Priest can use Meditate if acquired elsewhere, but cannot use Holy Water like Catiua's other unique classes

Can be Used by: Catiua Only

How to Unlock: Classmarks are rare drops from Cleric Templars in the Hanging Gardens


  • Shields: Buckler and Baldur Shield only
  • Body Armour: Robes
  • Other Armour: Restricted. Access to mage headgear

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow 1/2 25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 266
MP 167
STR +115
VIT +114
DEX +112
AGI +115
AVD +117
INT +135
MND +116
RES +134

Skills[edit | edit source]

Skill Lvl SP Cost TP Cost Notes/Use
Elemental Magic 1 50 MP Indirect, Apocrypha,(+Whirlwind, Protect, Galvanize, Quench, Flame Fusion, Icy Focus)
Dark Magic 1 50 MP Indirect, Apocrypha, Drain, Torpor, Paralytic Wave, Spellcharge, Poison Cloud, Sleep, Charm, Gravity Flux
Bloody Gag 10 290 50 Attempts to inflict 'Sleep' and 'Silence' on all adjacent enemy units
Iron Maiden 20 440 50 Attempts to inflict 'Wither' and 'Poison' on all adjacent enemy units
Meditate 1 Transfer 15 Gives 5-10 MP for every skill rank.

Abilities[edit | edit source]

Skill Lvl Cost Notes/Use
Counterattack I 7 120 Counters physical attacks at 25% Normal damage
Strengthen I 7 120 Increases ATK stat by 10%
Fortify I-II 7/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 5/18/30/43 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 7/19/31/43 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-III 9/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 3/14/25/36 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 8/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 10/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 5/17/29/41 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 8/19/30/41 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 6/18/30/42 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 11/21/31/41 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 8/19/30/41 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.

Transferable[edit | edit source]

Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100


References[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.