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Generic

Classes available to human units, which make up the bulk of playable characters and generic recruits.

Warrior

Warrior - Human M&F

A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none.

Archer

Archer - Human M&F

A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply in bad weather.

Wizard/Enchantress

Wizard - Human M&F

A magic-user who casts spells to damage, weaken, and strengthen others. Low defense makes them poor in close-quarters combat.

Cleric

Cleric - Human M&F

A wielder of divine magic who mends wounds and cures various ailments. Keep one in every battle

Rune Fencer/Valkyrie

Valkyrie - Human M&F

A well rounded caster of attacks and healing spells who is also adept at the sword and spear-play. Able to move through water tiles.

Knight

Knight - Human M&F

An excellent front-line warrior, able to use healing magic. Nothing stops an enemy advance like a knight in their path. A capable defender and strong attacker.

Terror Knight

Terror Knight - Human M&F

The howls of tormented spirits can be heard with every step of the terror knight's boots. Skilled in weakening enemy attacks and defense, they function as a wall to enemy advance.

Berserker

Berserker - Human M&F

A melee attacker entirely unconcerned with their own safety, the berserker boasts a strong attack, but weak defense.

Swordmaster

Swordmaster - Human M&F

A melee attacker and master of the two-handed katana. Able to dance powerful war dances.

Dragoon

Dragoon - Human M&F

A warrior with a special talent for slaying beasts and dragons.

Ninja/Kunoichi

Ninja - Human M&F

A nimble warrior who prefers hit-and-run tactics to an open fight. Their attacks with double weapons can be vicious.

Rogue

Rogue - Human M&F

Deadly dexterous warriors who's also capable of relieving enemys of their treasured goods and laying traps to snare the unwary.

Fusilier

Fusilier - Human M&F

Fusiliers can wield all of the powerful ranged weapons that give them their name. However, their avoidance of magic and all things supernatural has left them particularly susceptible to magic attacks.

Beast Tamer

Beast Tamer - Human M&F

The beast tamer is able to train beasts and dragons and unleash their hidden potential.

Warlock/Witch

Warlock - Human M&F

Part mage, part scholar, the warlock or witch learns much of their trade from ancient writings. they are able to control golems and unleash their true potential.

Necromancer

Necromancer - Human M&F

A dark magic-user who commands the dead. Their powerful magical attacks are a thing to fear.

Lich

Lich - Human M&F

A mage possessing a ring of the dead, as well as a great deal of magical power... Or once they did.

Divine Knight

Angel Knight - Human M&F

A mage-knight reincarnated through the use of an ensanguined rood, returning with powerful magic at their disposal... at least they were.

Demi-Human

Classes available to non-human/humanoid units. These units often can use some of the above generic classes but have specific classes of their own.

Vartan (Winged)

Vartan - Hawkman
A winged warrior with a light step on the battlefield. Excellent at both melee and ranged attacks

Songstress (Pumpkinheads and Iuria)

PumpkinHead
A traveling minstrel and singer of renown, the songstress uses special songs and dances to encourage allies and dishearten enemies.

Hoplite (Lizards, Lamia and Orcs)

Hoplite - Lizardman
A heavily armored footsoldier, typically bearing sword and shield which they use to defend their clan upon the battlefield.

Juggernaut (Lizards, Lamia and Orcs)

Juggernaut - Orc
A destroyer upon the battlefield, wielding awesome power and the speed to employ it where it's needed most.

Patriarch/Matriarch (Lizards, Lamia and Orcs)

Matriarch - Lamia
Adept at magic and a capable leader on the battlefield. Wields magic powerful enough to impress even wizards.

Familiar (Faerie, Pumpkinheads and Gremlins)

Familiar - Faerie
A minion of cunning-folk able to attack and use utility spells to weaken foes and strengthen allies. Use them for defense, or as a decoy

Dragon

These are Monster classes, which mean they have no access to weapons, and can only use accessories but no other equipment. They cannot use consumables either. All monster races have a base of 55 Recovery Time on top of their class RT; 5 more than generic humanoid races. Despite this, most monsters are quite fast, since they will have almost no encumbrance from equipment.

Cloud Dragon

Cloud Dragon
This dragon well-versed in the ways of the air, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Earth Dragon

Earth Dragon
This dragon well-versed in the ways of the earth, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Thunder Dragon

Thunder Dragon
This dragon well-versed in the ways of the lightning, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Flood Dragon

Flood Dragon
This dragon well-versed in the ways of the water, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Flame Dragon

Flame Dragon
This dragon well-versed in the ways of the fire, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Frost Dragon

Frost Dragon
This dragon well-versed in the ways of the ice, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Arc Dragon

Arc Dragon
This dragon well-versed in the ways of the Light, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Dark Dragon

Dark Dragon
This dragon well-versed in the ways of the Dark, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath.

Hydra

A dragon with three heads. Its scales reduce damage while it deals death with tail and breath.

Beast

These are Monster classes, which mean they have no access to weapons, and can only use accessories but no other equipment. They cannot use consumables either. All monster races have a base of 55 Recovery Time on top of their class RT; 5 more than generic humanoid races. Despite this, most monsters are quite fast, since they will have almost no encumbrance from equipment.

Cyclops

An aggressive, violent giant, yet possessed of intellect enough to wield magic

Cockatrice

A monstrous chicken with the scales and tail of a serpent. Its breath is enough to turn men to stone

Gryphon

A monstrous lion with the head of an eagle and giant wings. Able to move with ease over rough terrain and changing elevations

Octopus

A large monster that fights better in the water than on land and, indeed, must be in water to employ special skills

Golem

These are Monster classes, which mean they have no access to weapons, and can only use accessories but no other equipment. They cannot use consumables either. All monster races have a base of 55 Recovery Time on top of their class RT; 5 more than generic humanoid races. Despite this, most monsters are quite fast, since they will have almost no encumbrance from equipment.

Clay Golem

A Monster fashioned of Clay, the golem was first made and worshipped as a protector of downtrodden people

Stone Golem

A Monster fashioned of Stone, the golem was first made and worshipped as a protector of downtrodden people

Iron Golem

A Monster fashioned of Iron, the golem was first made and worshipped as a protector of downtrodden people

Baldur Golem

A Monster fashioned of Baldur, the golem was first made and worshipped as a protector of downtrodden people

Unique

Classes that are only available to specific units

Lord (Denam only)

Title given by the Order of Philaha to those deemed worthy of carrying the mantle of Valerian rule. Their power is largely a factor of their past achievements.

Princess (Catiua only)

Only one deemed to be the rightful heir to the Valerian Kingdom may become princess. The Princess serves as a mage-knight on the front lines to fight for peace in her kingdom.

Priest (Catiua only)

A venerated cleric well-versed in matters of the spirit. Noted for their ability to use offensive divine magic.

Dark Priest (Catiua only)

An evil priest who uses the power gained through their devotions to wield elemental and dark magic, Named both for their appearance and their nature.

Ranger (Vyce or Azelstan only)

A wandering warrior adept in the use of a wide range of martial skills. Particularly good at taking out specific targets. Rangers perform well in all manners of situations.

Shaman (Phoraena sisters (Cerya, Cistina, Sherri and Olivya), Iuria and Deneb only)

An oracle serving the many gods of Valeria, shamans are adept at wielding elemental magic.

Wicce (Deneb only)

''Don't you dare make the mistake of calling me a witch!''

White Knight (Gildas, Mirdyn, Ravness, and Ozma only)

Only knight's commanders are granted the title of white knight. In both defense and offense they are far superior to common knights.

Buccaneer (Azelstan, Canopus, Denam, or Vyce only)

A pirate plying the Obero Sea, only those unaffiliated with any groups or orders are called by the name buccaneer.

Knight Commander (Ozma only)

A high-ranking knight of Lodis. Typically given command of 500 to 2000 troops, the dark knights Loslorien prefer attack in smaller numbers(30 to 100) of highly trained elites.

Paladin (Lanselot only)

A knight among knights, recognized by the king himself. Highly skilled in defense as well as attack.

Astromancer (Warren only)

A master magus who draws upon the power of the stars to work their magic. Also a skilled diviner.

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