"A melee attacker entirely unconcerned with their own safety, the berserker boasts a strong attack, but weak defense."
Overview[]
This class is even more melee-oriented than the Warrior class, this is reflected by its focus on melee weapons. Its skills are also a bit better than the Warrior's. In practice, they are somewhat slow, but a solid melee choice early on once they have access to Sanguine Assault. They might not be as tough as you'd expect though, so be careful. Defenses will improve late game, so a strong unit in this class is fun to play. They are one of the few classes able to equip the full Dark armor set (Thanatos Armor, Skull Helm & Dagda's Hammer).
Can be Used by: Human, Lizardman & Orc.
How to Unlock: Classmarks are sold by general shops from Chapter 2 onward.
Notable Characters
- Xapan (Semi-Unique)
Equipment
- Fists
- Daggers
- Axes
- Hammers
- Cudgels: Baldur & Damasc only
- Thrown (Transferred)
- Shields: All except Shield of Sages, Ogre Shield & Medusa Shield.
- Body Armor: Heavy type
- Other Armor: Good access
Basic Ability
Move | Jump | RT | Melee | Ranged |
4 Agile | 2/3 | 34 | Punch | Cast Stones |
Core Stats
Attribute | Level 1 | Growth Rate | Level 50 |
HP | 44 | 298 | |
MP | - | - | - |
STR | 23 | 130 | |
VIT | 15 | 117 | |
DEX | 15 | 117 | |
AGI | 13 | 111 | |
AVD | 13 | 120 | |
INT | 10 | 112 | |
MND | 17 | 124 | |
RES | 14 | 126 | |
ATK | 4 | 8 | |
DEF | 2 | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Use | Notes/Use |
Berserk | 7 | 220 | 40 | Allows next attack to hit all units in 5 tiles around the Berserker(front, left, right and diagonals between) |
Sanguine Assault | 14 | 370 | 50 | Increase ATK value by 50% for 1 turn |
Risk Management | 18 | 440 | 50 | Redirect all damage taken by the unit to allies within a 2 tile radius until next attack turn |
Abilities[]
Skill | Lvl | SP Cost | Notes/Use |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 18 | 400 | Ignore a target's Parry and Deflect |
Counterattack I-IV | 5/14/23/32 | 120/330/500/650 | Counter physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 2/11/20/29 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 4/15/26/37 | 120/370/560/740 | Increase ATK stat by 10/20/30/40% |
Fortify I-III | 6/18/29 | 120/370/560 | Increase DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increase RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increase melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/19/31 | 120/390/600 | Increase ranged accuracy by 10/20/30% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increase melee avoidance by 10/20/30/40% |
Sidestep I-III | 8/22/34 | 150/400/610 | Increase ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increase magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/44 | 200/420/610/790 | Increase HP stat by 10/20/30/40% |
Swiftfoot I | 23 | 460 | Increase Move by 1 |
Jump I | 23 | 500 | Increase Jump by 1 |
Wade I-II | 10/20 | 220/420 | Allows movement through water at a cost of 2/1 Move while in water |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows the use of more powerful/effective items |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increase max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Rampart Aura I-II | 4/8 tile aura that stops enemy units from advancing past the unit |
Trajectory | Highlights path of ranged attacks |
Fortify IV | Increase DEF stat by 40% |
Tactician I-II | Increase TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magical attacks |
Treasure Hunt I-II | Improves quality of found hidden items |