"A melee attacker entirely unconcerned with their own safety, the berserker boasts a strong attack, but weak defense."

Overview[edit | edit source]

This class is even more melee-oriented than the Warrior class, this is reflected by its focus on melee weapons. Its skills are also a bit better than the Warrior's. In practice, they are somewhat slow, but a solid melee choice early on once they have access to Sanguine Assault. They might not be as tough as you'd expect though, so be careful. Defenses will improve late game, so a strong unit in this class is fun to play. They are one of the few classes able to equip the full Dark armor set (Thanatos Armor, Skull Helm & Dagda's Hammer).

Can be Used by: Human, Lizardman & Orc.

How to Unlock: Classmarks are sold by general shops from Chapter 2 onward.

Notable Characters


Basic Ability

Move Jump RT Melee Ranged
4 Agile 2/3 34 Punch Cast Stones

Core Stats

Attribute Level 1 Growth Rate Level 50
HP 44 298
MP - - -
STR 23 130
VIT 15 117
DEX 15 117
AGI 13 111
AVD 13 120
INT 10 112
MND 17 124
RES 14 126
ATK 4 8
DEF 2 6

Skills[edit | edit source]

Skill Lvl SP Cost TP Use Notes/Use
Berserk 7 220 40 Allows next attack to hit all units in 5 tiles around the Berserker(front, left, right and diagonals between)
Sanguine Assault 14 370 50 Increase ATK value by 50% for 1 turn
Risk Management 18 440 50 Redirect all damage taken by the unit to allies within a 2 tile radius until next attack turn

Abilities[edit | edit source]

Skill Lvl SP Cost Notes/Use
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 18 400 Ignore a target's Parry and Deflect
Counterattack I-IV 5/14/23/32 120/330/500/650 Counter physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 2/11/20/29 90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 4/15/26/37 120/370/560/740 Increase ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560 Increase DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increase RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increase melee accuracy by 10/20/30/40%
Trueflight I-III 8/19/31 120/390/600 Increase ranged accuracy by 10/20/30%
Dodge I-IV 6/18/30/42 120/390/600/790 Increase melee avoidance by 10/20/30/40%
Sidestep I-III 8/22/34 150/400/610 Increase ranged avoidance by 10/20/30%
Spell Ward I-II 9/21 150/400 Increase magic avoidance by 10/20%
Constitution I-IV 8/19/30/44 200/420/610/790 Increase HP stat by 10/20/30/40%
Swiftfoot I 23 460 Increase Move by 1
Jump I 23 500 Increase Jump by 1
Wade I-II 10/20 220/420 Allows movement through water at a cost of 2/1 Move while in water
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows the use of more powerful/effective items
Max TP I-IV 10/20/30/40 290/480/650/800 Increase max TP by 25/50/75/100

Transferable[edit | edit source]

Skill Notes/Use
Rampart Aura I-II 4/8 tile aura that stops enemy units from advancing past the unit
Trajectory Highlights path of ranged attacks
Fortify IV Increase DEF stat by 40%
Tactician I-II Increase TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magical attacks
Treasure Hunt I-II Improves quality of found hidden items


References[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.