
"The beast tamer is able to train beasts and dragons and unleash their hidden potential."
Overview[]
This class is meant to support Beasts and Dragons. The Beast Tamer is average at attacking, but it certainly is not impressive either, generally only doing so to generate TP for Empowering or persuading, although it does have a wide range of weapon options to choose from. The Empower skills can lead to impressive damage if employed well and can make Beasts/Dragon be a viable option throughout the game.
Can be Used by: Humans, Winged
How to Unlock: Beast Tamer Classmarks are available from any Shop from Chapter 2 onwards.
Notable Characters:
Equipment
- Fists
- Axes
- Hammers
- Cudgels: Baldur and Damasc Mace only
- Whips
- Blowguns: (Transferred)
- Bows: 1-handed only
- Thrown
- Shields: Large type, except Shield of Sages, Ogre Shield and Medusa Shield
- Body Armour: Light type
- Other Armour: Average access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee Attack (empty) | Ranged (empty) |
4 | Agile | 2/3 | 30 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 285 | ||
MP | 0 | ||
STR | +127 | ||
VIT | +114 | ||
DEX | +116 | ||
AGI | +122 | ||
AVD | +115 | ||
INT | +113 | ||
MND | +125 | ||
RES | +115 | ||
ATK | 8 | ||
DEF | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Subdue | 5 | 220 | 40 | Attempt to Recruit a Beast Unit |
Tame | 7 | 220 | 40 | Attempt to Recruit a Dragon Unit |
Empower Beast | 8 | 240 | 70 | Enhances Stats of nearby Beast units to maximum for 1 turn |
Empower Dragon | 12 | 330 | 70 | Enhances Stats of nearby Dragons units to maximum for 1 turn |
Repel Beast | 24 | 550 | 75 | Evades all attacks by Beasts for 1 turn. Cannot Counter. |
Repel Dragon | 24 | 550 | 75 | Evades all attacks by Dragons for 1 turn. Cannot Counter. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Steadfast | 16 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-III | 4/13/22 | 120/330/500 | Counters physical attacks at 25/50/75% Normal damage |
Knockback I-IV | 4/13/22/31 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 6/17/28/39 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 6/17/28/39 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-III | 8/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 9/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Transferable[]
Skill | Notes/Use |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |
Tactician I-II | Increases TP accumulation by 20/40% |