"A master magus who draws upon the power of the stars to work their magic. Also a skilled diviner."


Statistically the Astromancer is the most powerful caster class in the game. For some strange reason this class cannot cast any Support spells except the Dark ones, which is an annoying drawback. The Astromancer however, can use all attacking spells including Apocrypha spells and can boost these with the elemental Resonance skills, which are direct ports from the Dragon skills. Stardust Grace isn't too awful, since compared to similar skills it at least can't fail, but is nonetheless a dubious use of a skill slot. The Astromancer should be a pretty impressive class overall, if not for the fact it comes so late.

Can be Used by: Warren only

How to Unlock: Receive 5 Classmarks upon recruiting Warren in Episode 2 of CODA, more can be bought from Deneb's Shop from Episode 3 onwards.


Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow 1/2 25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 243
MP 175
STR +108
VIT +112
DEX +115
AGI +110
AVD +113
INT +137
MND +125
RES +138


Skill Lvl SP Cost TP Cost Notes/Use
All Elemental Magic 1 50 MP Missile, Indirect, Apocrypha (+Drain - Dark)
Draconic Magic 1 Transfer MP Damaging spells, Teleport, Springboard, Detect
Eyes of Heaven 3 120 25 Shows what EXP, SP and items have been won so far in battle.
Stardust Grace 10 290 40 Removes Stun, Silence, and Petrify from adjacent ally units with 100% success rate.
All {Element} Resonances 13 330 60 Inflicts [element] Averse on adjacent allies, and [element]-Touched on self and adjacent allies.
Meditate 1 Transfer 15 Gives 5-10 MP for every skill rank.


Skill Lvl Cost Notes/Use
Fortify I-II 9/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 3/16/28/41 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 9/21/33/45 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-III 9/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I-IV 2/13/24/35 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 9/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 11/22/34 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-IV 5/17/29/41 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 11/22/33/44 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 7/19/31/43 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 7/17/27/37 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 7/18/29/40 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.


Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100