
"A master magus who draws upon the power of the stars to work their magic. Also a skilled diviner."
Overview[]
Statistically the Astromancer is the most powerful caster class in the game. For some strange reason this class cannot cast any Support spells except the Dark ones, which is an annoying drawback. The Astromancer however, can use all attacking spells including Apocrypha spells and can boost these with the elemental Resonance skills, which are direct ports from the Dragon skills. Stardust Grace isn't too awful, since compared to similar skills it at least can't fail, but is nonetheless a dubious use of a skill slot. The Astromancer should be a pretty impressive class overall, if not for the fact it comes so late.
Can be Used by: Warren only
How to Unlock: Receive 5 Classmarks upon recruiting Warren in Episode 2 of CODA, more can be bought from Deneb's Shop from Episode 3 onwards.
Equipment
- Daggers: Basic, Baldur, Damasc and Cursed Dagger only
- Cudgels: Caster type only
- Spellbooks (Transferred)
- Shields: Buckler and Baldur Shield only
- Body Armour: Robes
- Other Armour: Heavily restricted (no footwear). Access to mage gear
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Slow | 1/2 | 25 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 243 | ||
MP | 175 | ||
STR | +108 | ||
VIT | +112 | ||
DEX | +115 | ||
AGI | +110 | ||
AVD | +113 | ||
INT | +137 | ||
MND | +125 | ||
RES | +138 | ||
ATK | 6 | ||
DEF | 8 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
All Elemental Magic | 1 | 50 | MP | Missile, Indirect, Apocrypha (+Drain - Dark) |
Draconic Magic | 1 | Transfer | MP | Damaging spells, Teleport, Springboard, Detect |
Eyes of Heaven | 3 | 120 | 25 | Shows what EXP, SP and items have been won so far in battle. |
Stardust Grace | 10 | 290 | 40 | Removes Stun, Silence, and Petrify from adjacent ally units with 100% success rate. |
All {Element} Resonances | 13 | 330 | 60 | Inflicts [element] Averse on adjacent allies, and [element]-Touched on self and adjacent allies. |
Meditate | 1 | Transfer | 15 | Gives 5-10 MP for every skill rank. |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Fortify I-II | 9/18 | 120/370 | Increases DEF stat by 10/20% |
Spellcraft I-IV | 3/16/28/41 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 9/21/33/45 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increases melee accuracy by 10/20/30% |
Trueflight I-III | 9/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I-IV | 2/13/24/35 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-III | 9/19/31 | 120/390/600 | Increases melee avoidance by 10/20/30% |
Sidestep I-III | 11/22/34 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-IV | 5/17/29/41 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 11/22/33/44 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-IV | 7/19/31/43 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 7/17/27/37 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 7/18/29/40 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Field Alchemy I-IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at cost of 2 Move while in water. |
Transferable[]
Skill | Notes/Use |
Trajectory | Highlights path of ranged attacks. |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Damage I-II | Reflects 10/20% of damage taken by physical attacks back |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I-II | Improves quality of found hidden items |
Max TP I-IV | Increases max TP by 25/50/75/100 |