
"A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply in bad weather."
Overview[]
Archers are similar to the Warrior class, except ranged focused, which makes a considerable difference. Overpowered during the earlier stages of the game, due to the Archer being the only generic class with access to 2-handed Bows. Bows fire arrows in an arc rather than a straight line, allowing Archers to avoid the many obstacles in early urban battles. Later eclipsed by mages and other classes capable of attacking multiple units per turn until they learn Double Shot, enabling them to kill two opponents in a row with clever positioning and targeting.


Can be Used by: Human, Winged, Lamia, Orc & Skeleton.
How to Unlock: Classmarks are sold by general Shops from Chapter 1 onward.
Notable Characters
Equipment
- Daggers: Basic, Baldur, Damasc & Cursed only
- Bows
- Crossbows
- Thrown
- Shields: Limited
- Body Armor: Light type
- Other Armor: Varied. Access to ranged-support gear.
Basic Ability
Move | Jump | RT | Melee | Ranged |
3 Agile | 2/3 | 26 | Punch | Cast Stones |
Core Stats
Attribute | Level 1 | Growth Rate | Level 50 |
HP | 30 | 279 | |
MP | - | - | - |
STR | 15 | 117 | |
VIT | 10 | 117 | |
DEX | 21 | 128 | |
AGI | 19 | 121 | |
AVD | 15 | 113 | |
INT | 11 | 113 | |
MND | 14 | 121 | |
RES | 15 | 117 | |
ATK | 4 | 8 | |
DEF | 2 | 6 |
Skills[]
Skill | Lvl | SP Cost | TP Use | Notes/Use |
Tremendous Shot | 3 | 120 | 40 | Next ranged attack has 100% accuracy and is a guaranteed critical hit |
Eagle Eye | 15 | 390 | 70 | Cause all allies within a 2 tile radius of the unit to gain 100% ranged accuracy |
Double Shot | 25 | 560 | 50 | Allows the unit to perform a ranged attack twice |
Abilities[]
Skill | Lvl | SP Cost | Notes/Use |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignore a target's Parry and Deflect |
Trajectory | 1 | 50 | Highlights path of ranged attacks |
Counterattack I-IV | 3/12/21/30 | 120/330/500/650 | Counter physical attacks at 25/50/75/100% Normal damage |
Knockback I-II | 5/14 | 90/310 | 25/50% chance to knock an attacked target back one space |
Strengthen I-IV | 7/18/29/40 | 120/370/560/740 | Increase ATK stat by 10/20/30/40% |
Fortify I-III | 6/18/29 | 120/370/560 | Increase DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increase RES stat by 10/20% |
Truestrike I-III | 6/18/30 | 90/370/580 | Increase melee accuracy by 10/20/30% |
Trueflight I-IV | 4/16/28/40 | 120/390/600/790 | Increase ranged accuracy by 10/20/30/40% |
Dodge I-III | 7/19/31 | 120/390/600 | Increase melee avoidance by 10/20/30% |
Sidestep I-IV | 6/18/30/42 | 150/400/610/800 | Increase ranged avoidance by 10/20/30/40% |
Spell Ward I-II | 9/21 | 150/400 | Increase magic avoidance by 10/20% |
Constitution I-IV | 7/18/29/40 | 200/420/610/790 | Increase HP stat by 10/20/30/40% |
Swiftfoot I | 23 | 460 | Increase Move by 1 |
Jump I | 23 | 500 | Increase Jump by 1 |
Wade I | 11 | 220 | Allows movement through water at a cost of 2 Move while in water |
Field Alchemy I-IV | 1/7/14/21 | 50/220/370/500 | Allows the use of more powerful/effective items |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increase max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Tactician I-II | Increase TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magical attacks |
Treasure Hunt I-II | Improves quality of found hidden items |